#include <wiiu/types.h>
#include "enum.h"
Go to the source code of this file.
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void | GX2CalcSurfaceSizeAndAlignment (GX2Surface *surface) |
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void | GX2CalcDepthBufferHiZInfo (GX2DepthBuffer *depthBuffer, uint32_t *outSize, uint32_t *outAlignment) |
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void | GX2CalcColorBufferAuxInfo (GX2ColorBuffer *surface, uint32_t *outSize, uint32_t *outAlignment) |
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void | GX2SetColorBuffer (GX2ColorBuffer *colorBuffer, GX2RenderTarget target) |
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void | GX2SetDepthBuffer (GX2DepthBuffer *depthBuffer) |
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void | GX2InitColorBufferRegs (GX2ColorBuffer *colorBuffer) |
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void | GX2InitDepthBufferRegs (GX2DepthBuffer *depthBuffer) |
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void | GX2InitDepthBufferHiZEnable (GX2DepthBuffer *depthBuffer, BOOL enable) |
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uint32_t | GX2GetSurfaceSwizzle (GX2Surface *surface) |
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void | GX2SetSurfaceSwizzle (GX2Surface *surface, uint32_t swizzle) |
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void | GX2CopySurface (GX2Surface *src, uint32_t srcLevel, uint32_t srcDepth, GX2Surface *dst, uint32_t dstLevel, uint32_t dstDepth) |
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void | GX2ClearColor (GX2ColorBuffer *colorBuffer, float red, float green, float blue, float alpha) |
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void | GX2ClearDepthStencilEx (GX2DepthBuffer *depthBuffer, float depth, uint8_t stencil, GX2ClearFlags clearMode) |
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void | GX2ClearBuffersEx (GX2ColorBuffer *colorBuffer, GX2DepthBuffer *depthBuffer, float red, float green, float blue, float alpha, float depth, uint8_t stencil, GX2ClearFlags clearMode) |
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void | GX2SetClearDepth (GX2DepthBuffer *depthBuffer, float depth) |
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void | GX2SetClearStencil (GX2DepthBuffer *depthBuffer, uint8_t stencil) |
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void | GX2SetClearDepthStencil (GX2DepthBuffer *depthBuffer, float depth, uint8_t stencil) |
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◆ GX2ColorBuffer
◆ GX2DepthBuffer
◆ GX2Surface
◆ GX2CalcColorBufferAuxInfo()
◆ GX2CalcDepthBufferHiZInfo()
◆ GX2CalcSurfaceSizeAndAlignment()
◆ GX2ClearBuffersEx()
◆ GX2ClearColor()
void GX2ClearColor |
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GX2ColorBuffer * |
colorBuffer, |
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float |
red, |
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float |
green, |
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float |
blue, |
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float |
alpha |
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) |
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◆ GX2ClearDepthStencilEx()
◆ GX2CopySurface()
◆ GX2GetSurfaceSwizzle()
◆ GX2InitColorBufferRegs()
◆ GX2InitDepthBufferHiZEnable()
◆ GX2InitDepthBufferRegs()
◆ GX2SetClearDepth()
◆ GX2SetClearDepthStencil()
◆ GX2SetClearStencil()
◆ GX2SetColorBuffer()
◆ GX2SetDepthBuffer()
◆ GX2SetSurfaceSwizzle()