#include <wiiu/types.h>
#include "enum.h"
Go to the source code of this file.
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void | GX2InitSampler (GX2Sampler *sampler, GX2TexClampMode clampMode, GX2TexXYFilterMode minMagFilterMode) |
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void | GX2InitSamplerBorderType (GX2Sampler *sampler, GX2TexBorderType borderType) |
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void | GX2InitSamplerClamping (GX2Sampler *sampler, GX2TexClampMode clampX, GX2TexClampMode clampY, GX2TexClampMode clampZ) |
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void | GX2InitSamplerDepthCompare (GX2Sampler *sampler, GX2CompareFunction depthCompare) |
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void | GX2InitSamplerFilterAdjust (GX2Sampler *sampler, BOOL highPrecision, GX2TexMipPerfMode perfMip, GX2TexZPerfMode perfZ) |
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void | GX2InitSamplerLOD (GX2Sampler *sampler, float lodMin, float lodMax, float lodBias) |
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void | GX2InitSamplerLODAdjust (GX2Sampler *sampler, float unk1, BOOL unk2) |
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void | GX2InitSamplerRoundingMode (GX2Sampler *sampler, GX2RoundingMode roundingMode) |
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void | GX2InitSamplerXYFilter (GX2Sampler *sampler, GX2TexXYFilterMode filterMag, GX2TexXYFilterMode filterMin, GX2TexAnisoRatio maxAniso) |
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void | GX2InitSamplerZMFilter (GX2Sampler *sampler, GX2TexZFilterMode filterZ, GX2TexMipFilterMode filterMip) |
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◆ GX2Sampler
◆ GX2InitSampler()
◆ GX2InitSamplerBorderType()
◆ GX2InitSamplerClamping()
◆ GX2InitSamplerDepthCompare()
◆ GX2InitSamplerFilterAdjust()
◆ GX2InitSamplerLOD()
void GX2InitSamplerLOD |
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GX2Sampler * |
sampler, |
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float |
lodMin, |
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float |
lodMax, |
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float |
lodBias |
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) |
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◆ GX2InitSamplerLODAdjust()
◆ GX2InitSamplerRoundingMode()
◆ GX2InitSamplerXYFilter()
◆ GX2InitSamplerZMFilter()