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Functions | Variables
lua_converter.c File Reference
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include <streams/file_stream.h>
#include "libretrodb.h"
#include "lua_common.h"
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Functions

static int call_init (lua_State *L, int argc, const char **argv)
 
static int value_provider (void *ctx, struct rmsgpack_dom_value *out)
 
int main (int argc, char **argv)
 

Variables

int master_key = 1
 
const char * LUA_COMMON
 

Function Documentation

◆ call_init()

static int call_init ( lua_State L,
int  argc,
const char **  argv 
)
static
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◆ main()

int main ( int  argc,
char **  argv 
)

This file contains the main entrypoints for the Wii U executable that set up the call to main().

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◆ value_provider()

static int value_provider ( void ctx,
struct rmsgpack_dom_value out 
)
static
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Variable Documentation

◆ LUA_COMMON

const char* LUA_COMMON
Initial value:
= " \
function binary(s) if s ~= nil then return {binary = s} else return nil end end \
function uint(s) if s ~= nil then return {uint = s} else return nil end end \
"

◆ master_key

int master_key = 1