26 - (instancetype)initWithSnapshotData:(NSData *)
data;
GAMECONTROLLER_EXPORT NSData * NSDataFromGCGamepadSnapShotDataV100(GCGamepadSnapShotDataV100 *snapshotData)
float_t dpadY
Definition: GCGamepadSnapshot.h:40
float_t buttonA
Definition: GCGamepadSnapshot.h:43
float_t dpadX
Definition: GCGamepadSnapshot.h:39
GLsizei GLsizei GLenum GLenum const GLvoid * data
Definition: glext.h:6303
Definition: GCGamepadSnapshot.h:23
float_t rightShoulder
Definition: GCGamepadSnapshot.h:48
#define GAMECONTROLLER_EXPORT
Definition: GameController.h:18
float_t buttonY
Definition: GCGamepadSnapshot.h:46
float_t leftShoulder
Definition: GCGamepadSnapshot.h:47
NSData * snapshotData
Definition: GCGamepadSnapshot.h:24
Definition: GCController.h:56
Definition: GCGamepad.h:22
uint16_t size
Definition: GCGamepadSnapshot.h:35
unsigned int BOOL
Definition: gctypes.h:51
GCController * controller
Definition: GCGamepad.h:28
float_t buttonX
Definition: GCGamepadSnapshot.h:45
Definition: GCGamepadSnapshot.h:32
uint16_t version
Definition: GCGamepadSnapshot.h:34
GAMECONTROLLER_EXPORT BOOL GCGamepadSnapShotDataV100FromNSData(GCGamepadSnapShotDataV100 *snapshotData, NSData *data)
float_t buttonB
Definition: GCGamepadSnapshot.h:44
unsigned short uint16_t
Definition: stdint.h:125