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#include "d3dx11.h"
Go to the source code of this file.
Classes | |
struct | D3DX11_IMAGE_INFO |
struct | D3DX11_IMAGE_LOAD_INFO |
struct | _D3DX11_TEXTURE_LOAD_INFO |
Typedefs | |
typedef enum D3DX11_FILTER_FLAG | D3DX11_FILTER_FLAG |
typedef enum D3DX11_NORMALMAP_FLAG | D3DX11_NORMALMAP_FLAG |
typedef enum D3DX11_CHANNEL_FLAG | D3DX11_CHANNEL_FLAG |
typedef enum D3DX11_IMAGE_FILE_FORMAT | D3DX11_IMAGE_FILE_FORMAT |
typedef enum D3DX11_SAVE_TEXTURE_FLAG | D3DX11_SAVE_TEXTURE_FLAG |
typedef struct D3DX11_IMAGE_INFO | D3DX11_IMAGE_INFO |
typedef struct D3DX11_IMAGE_LOAD_INFO | D3DX11_IMAGE_LOAD_INFO |
typedef struct _D3DX11_TEXTURE_LOAD_INFO | D3DX11_TEXTURE_LOAD_INFO |
Functions | |
HRESULT WINAPI | D3DX11GetImageInfoFromFileA (LPCSTR pSrcFile, ID3DX11ThreadPump *pPump, D3DX11_IMAGE_INFO *pSrcInfo, HRESULT *pHResult) |
HRESULT WINAPI | D3DX11GetImageInfoFromFileW (LPCWSTR pSrcFile, ID3DX11ThreadPump *pPump, D3DX11_IMAGE_INFO *pSrcInfo, HRESULT *pHResult) |
HRESULT WINAPI | D3DX11GetImageInfoFromResourceA (HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX11ThreadPump *pPump, D3DX11_IMAGE_INFO *pSrcInfo, HRESULT *pHResult) |
HRESULT WINAPI | D3DX11GetImageInfoFromResourceW (HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX11ThreadPump *pPump, D3DX11_IMAGE_INFO *pSrcInfo, HRESULT *pHResult) |
HRESULT WINAPI | D3DX11GetImageInfoFromMemory (LPCVOID pSrcData, SIZE_T SrcDataSize, ID3DX11ThreadPump *pPump, D3DX11_IMAGE_INFO *pSrcInfo, HRESULT *pHResult) |
HRESULT WINAPI | D3DX11CreateShaderResourceViewFromFileA (ID3D11Device *pDevice, LPCSTR pSrcFile, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11ThreadPump *pPump, ID3D11ShaderResourceView **ppShaderResourceView, HRESULT *pHResult) |
HRESULT WINAPI | D3DX11CreateShaderResourceViewFromFileW (ID3D11Device *pDevice, LPCWSTR pSrcFile, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11ThreadPump *pPump, ID3D11ShaderResourceView **ppShaderResourceView, HRESULT *pHResult) |
HRESULT WINAPI | D3DX11CreateTextureFromFileA (ID3D11Device *pDevice, LPCSTR pSrcFile, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11ThreadPump *pPump, ID3D11Resource **ppTexture, HRESULT *pHResult) |
HRESULT WINAPI | D3DX11CreateTextureFromFileW (ID3D11Device *pDevice, LPCWSTR pSrcFile, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11ThreadPump *pPump, ID3D11Resource **ppTexture, HRESULT *pHResult) |
HRESULT WINAPI | D3DX11CreateShaderResourceViewFromResourceA (ID3D11Device *pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11ThreadPump *pPump, ID3D11ShaderResourceView **ppShaderResourceView, HRESULT *pHResult) |
HRESULT WINAPI | D3DX11CreateShaderResourceViewFromResourceW (ID3D11Device *pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11ThreadPump *pPump, ID3D11ShaderResourceView **ppShaderResourceView, HRESULT *pHResult) |
HRESULT WINAPI | D3DX11CreateTextureFromResourceA (ID3D11Device *pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11ThreadPump *pPump, ID3D11Resource **ppTexture, HRESULT *pHResult) |
HRESULT WINAPI | D3DX11CreateTextureFromResourceW (ID3D11Device *pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11ThreadPump *pPump, ID3D11Resource **ppTexture, HRESULT *pHResult) |
HRESULT WINAPI | D3DX11CreateShaderResourceViewFromMemory (ID3D11Device *pDevice, LPCVOID pSrcData, SIZE_T SrcDataSize, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11ThreadPump *pPump, ID3D11ShaderResourceView **ppShaderResourceView, HRESULT *pHResult) |
HRESULT WINAPI | D3DX11CreateTextureFromMemory (ID3D11Device *pDevice, LPCVOID pSrcData, SIZE_T SrcDataSize, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11ThreadPump *pPump, ID3D11Resource **ppTexture, HRESULT *pHResult) |
HRESULT WINAPI | D3DX11LoadTextureFromTexture (ID3D11DeviceContext *pContext, ID3D11Resource *pSrcTexture, D3DX11_TEXTURE_LOAD_INFO *pLoadInfo, ID3D11Resource *pDstTexture) |
HRESULT WINAPI | D3DX11FilterTexture (ID3D11DeviceContext *pContext, ID3D11Resource *pTexture, UINT SrcLevel, UINT MipFilter) |
HRESULT WINAPI | D3DX11SaveTextureToFileA (ID3D11DeviceContext *pContext, ID3D11Resource *pSrcTexture, D3DX11_IMAGE_FILE_FORMAT DestFormat, LPCSTR pDestFile) |
HRESULT WINAPI | D3DX11SaveTextureToFileW (ID3D11DeviceContext *pContext, ID3D11Resource *pSrcTexture, D3DX11_IMAGE_FILE_FORMAT DestFormat, LPCWSTR pDestFile) |
HRESULT WINAPI | D3DX11SaveTextureToMemory (ID3D11DeviceContext *pContext, ID3D11Resource *pSrcTexture, D3DX11_IMAGE_FILE_FORMAT DestFormat, ID3D10Blob **ppDestBuf, UINT Flags) |
HRESULT WINAPI | D3DX11ComputeNormalMap (ID3D11DeviceContext *pContext, ID3D11Texture2D *pSrcTexture, UINT Flags, UINT Channel, FLOAT Amplitude, ID3D11Texture2D *pDestTexture) |
HRESULT WINAPI | D3DX11SHProjectCubeMap (ID3D11DeviceContext *pContext, __in_range(2, 6) UINT Order, ID3D11Texture2D *pCubeMap, __out_ecount(Order *Order) FLOAT *pROut, __out_ecount_opt(Order *Order) FLOAT *pGOut, __out_ecount_opt(Order *Order) FLOAT *pBOut) |
#define D3DX11CreateShaderResourceViewFromFile D3DX11CreateShaderResourceViewFromFileA |
#define D3DX11CreateShaderResourceViewFromResource D3DX11CreateShaderResourceViewFromResourceA |
#define D3DX11CreateTextureFromFile D3DX11CreateTextureFromFileA |
#define D3DX11CreateTextureFromResource D3DX11CreateTextureFromResourceA |
#define D3DX11GetImageInfoFromFile D3DX11GetImageInfoFromFileA |
#define D3DX11GetImageInfoFromResource D3DX11GetImageInfoFromResourceA |
#define D3DX11SaveTextureToFile D3DX11SaveTextureToFileA |
typedef enum D3DX11_CHANNEL_FLAG D3DX11_CHANNEL_FLAG |
typedef enum D3DX11_FILTER_FLAG D3DX11_FILTER_FLAG |
typedef enum D3DX11_IMAGE_FILE_FORMAT D3DX11_IMAGE_FILE_FORMAT |
typedef struct D3DX11_IMAGE_INFO D3DX11_IMAGE_INFO |
typedef struct D3DX11_IMAGE_LOAD_INFO D3DX11_IMAGE_LOAD_INFO |
typedef enum D3DX11_NORMALMAP_FLAG D3DX11_NORMALMAP_FLAG |
typedef enum D3DX11_SAVE_TEXTURE_FLAG D3DX11_SAVE_TEXTURE_FLAG |
typedef struct _D3DX11_TEXTURE_LOAD_INFO D3DX11_TEXTURE_LOAD_INFO |
enum D3DX11_CHANNEL_FLAG |
enum D3DX11_FILTER_FLAG |
HRESULT WINAPI D3DX11ComputeNormalMap | ( | ID3D11DeviceContext * | pContext, |
ID3D11Texture2D * | pSrcTexture, | ||
UINT | Flags, | ||
UINT | Channel, | ||
FLOAT | Amplitude, | ||
ID3D11Texture2D * | pDestTexture | ||
) |
HRESULT WINAPI D3DX11CreateShaderResourceViewFromFileA | ( | ID3D11Device * | pDevice, |
LPCSTR | pSrcFile, | ||
D3DX11_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX11ThreadPump * | pPump, | ||
ID3D11ShaderResourceView ** | ppShaderResourceView, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX11CreateShaderResourceViewFromFileW | ( | ID3D11Device * | pDevice, |
LPCWSTR | pSrcFile, | ||
D3DX11_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX11ThreadPump * | pPump, | ||
ID3D11ShaderResourceView ** | ppShaderResourceView, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX11CreateShaderResourceViewFromMemory | ( | ID3D11Device * | pDevice, |
LPCVOID | pSrcData, | ||
SIZE_T | SrcDataSize, | ||
D3DX11_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX11ThreadPump * | pPump, | ||
ID3D11ShaderResourceView ** | ppShaderResourceView, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX11CreateShaderResourceViewFromResourceA | ( | ID3D11Device * | pDevice, |
HMODULE | hSrcModule, | ||
LPCSTR | pSrcResource, | ||
D3DX11_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX11ThreadPump * | pPump, | ||
ID3D11ShaderResourceView ** | ppShaderResourceView, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX11CreateShaderResourceViewFromResourceW | ( | ID3D11Device * | pDevice, |
HMODULE | hSrcModule, | ||
LPCWSTR | pSrcResource, | ||
D3DX11_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX11ThreadPump * | pPump, | ||
ID3D11ShaderResourceView ** | ppShaderResourceView, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX11CreateTextureFromFileA | ( | ID3D11Device * | pDevice, |
LPCSTR | pSrcFile, | ||
D3DX11_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX11ThreadPump * | pPump, | ||
ID3D11Resource ** | ppTexture, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX11CreateTextureFromFileW | ( | ID3D11Device * | pDevice, |
LPCWSTR | pSrcFile, | ||
D3DX11_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX11ThreadPump * | pPump, | ||
ID3D11Resource ** | ppTexture, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX11CreateTextureFromMemory | ( | ID3D11Device * | pDevice, |
LPCVOID | pSrcData, | ||
SIZE_T | SrcDataSize, | ||
D3DX11_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX11ThreadPump * | pPump, | ||
ID3D11Resource ** | ppTexture, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX11CreateTextureFromResourceA | ( | ID3D11Device * | pDevice, |
HMODULE | hSrcModule, | ||
LPCSTR | pSrcResource, | ||
D3DX11_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX11ThreadPump * | pPump, | ||
ID3D11Resource ** | ppTexture, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX11CreateTextureFromResourceW | ( | ID3D11Device * | pDevice, |
HMODULE | hSrcModule, | ||
LPCWSTR | pSrcResource, | ||
D3DX11_IMAGE_LOAD_INFO * | pLoadInfo, | ||
ID3DX11ThreadPump * | pPump, | ||
ID3D11Resource ** | ppTexture, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX11FilterTexture | ( | ID3D11DeviceContext * | pContext, |
ID3D11Resource * | pTexture, | ||
UINT | SrcLevel, | ||
UINT | MipFilter | ||
) |
HRESULT WINAPI D3DX11GetImageInfoFromFileA | ( | LPCSTR | pSrcFile, |
ID3DX11ThreadPump * | pPump, | ||
D3DX11_IMAGE_INFO * | pSrcInfo, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX11GetImageInfoFromFileW | ( | LPCWSTR | pSrcFile, |
ID3DX11ThreadPump * | pPump, | ||
D3DX11_IMAGE_INFO * | pSrcInfo, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX11GetImageInfoFromMemory | ( | LPCVOID | pSrcData, |
SIZE_T | SrcDataSize, | ||
ID3DX11ThreadPump * | pPump, | ||
D3DX11_IMAGE_INFO * | pSrcInfo, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX11GetImageInfoFromResourceA | ( | HMODULE | hSrcModule, |
LPCSTR | pSrcResource, | ||
ID3DX11ThreadPump * | pPump, | ||
D3DX11_IMAGE_INFO * | pSrcInfo, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX11GetImageInfoFromResourceW | ( | HMODULE | hSrcModule, |
LPCWSTR | pSrcResource, | ||
ID3DX11ThreadPump * | pPump, | ||
D3DX11_IMAGE_INFO * | pSrcInfo, | ||
HRESULT * | pHResult | ||
) |
HRESULT WINAPI D3DX11LoadTextureFromTexture | ( | ID3D11DeviceContext * | pContext, |
ID3D11Resource * | pSrcTexture, | ||
D3DX11_TEXTURE_LOAD_INFO * | pLoadInfo, | ||
ID3D11Resource * | pDstTexture | ||
) |
HRESULT WINAPI D3DX11SaveTextureToFileA | ( | ID3D11DeviceContext * | pContext, |
ID3D11Resource * | pSrcTexture, | ||
D3DX11_IMAGE_FILE_FORMAT | DestFormat, | ||
LPCSTR | pDestFile | ||
) |
HRESULT WINAPI D3DX11SaveTextureToFileW | ( | ID3D11DeviceContext * | pContext, |
ID3D11Resource * | pSrcTexture, | ||
D3DX11_IMAGE_FILE_FORMAT | DestFormat, | ||
LPCWSTR | pDestFile | ||
) |
HRESULT WINAPI D3DX11SaveTextureToMemory | ( | ID3D11DeviceContext * | pContext, |
ID3D11Resource * | pSrcTexture, | ||
D3DX11_IMAGE_FILE_FORMAT | DestFormat, | ||
ID3D10Blob ** | ppDestBuf, | ||
UINT | Flags | ||
) |
HRESULT WINAPI D3DX11SHProjectCubeMap | ( | ID3D11DeviceContext * | pContext, |
__in_range(2, 6) UINT | Order, | ||
ID3D11Texture2D * | pCubeMap, | ||
__out_ecount(Order *Order) FLOAT * | pROut, | ||
__out_ecount_opt(Order *Order) FLOAT * | pGOut, | ||
__out_ecount_opt(Order *Order) FLOAT * | pBOut | ||
) |