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D3DXINLINE FLOAT | D3DXVec2Length (CONST D3DXVECTOR2 *pV) |
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D3DXINLINE FLOAT | D3DXVec2LengthSq (CONST D3DXVECTOR2 *pV) |
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D3DXINLINE FLOAT | D3DXVec2Dot (CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2) |
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D3DXINLINE FLOAT | D3DXVec2CCW (CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2) |
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D3DXINLINE D3DXVECTOR2 * | D3DXVec2Add (D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2) |
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D3DXINLINE D3DXVECTOR2 * | D3DXVec2Subtract (D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2) |
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D3DXINLINE D3DXVECTOR2 * | D3DXVec2Minimize (D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2) |
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D3DXINLINE D3DXVECTOR2 * | D3DXVec2Maximize (D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2) |
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D3DXINLINE D3DXVECTOR2 * | D3DXVec2Scale (D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV, FLOAT s) |
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D3DXINLINE D3DXVECTOR2 * | D3DXVec2Lerp (D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2, FLOAT s) |
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D3DXINLINE FLOAT | D3DXVec3Length (CONST D3DXVECTOR3 *pV) |
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D3DXINLINE FLOAT | D3DXVec3LengthSq (CONST D3DXVECTOR3 *pV) |
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D3DXINLINE FLOAT | D3DXVec3Dot (CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2) |
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D3DXINLINE D3DXVECTOR3 * | D3DXVec3Cross (D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2) |
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D3DXINLINE D3DXVECTOR3 * | D3DXVec3Add (D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2) |
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D3DXINLINE D3DXVECTOR3 * | D3DXVec3Subtract (D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2) |
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D3DXINLINE D3DXVECTOR3 * | D3DXVec3Minimize (D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2) |
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D3DXINLINE D3DXVECTOR3 * | D3DXVec3Maximize (D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2) |
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D3DXINLINE D3DXVECTOR3 * | D3DXVec3Scale (D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV, FLOAT s) |
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D3DXINLINE D3DXVECTOR3 * | D3DXVec3Lerp (D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2, FLOAT s) |
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D3DXINLINE FLOAT | D3DXVec4Length (CONST D3DXVECTOR4 *pV) |
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D3DXINLINE FLOAT | D3DXVec4LengthSq (CONST D3DXVECTOR4 *pV) |
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D3DXINLINE FLOAT | D3DXVec4Dot (CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2) |
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D3DXINLINE D3DXVECTOR4 * | D3DXVec4Add (D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2) |
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D3DXINLINE D3DXVECTOR4 * | D3DXVec4Subtract (D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2) |
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D3DXINLINE D3DXVECTOR4 * | D3DXVec4Minimize (D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2) |
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D3DXINLINE D3DXVECTOR4 * | D3DXVec4Maximize (D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2) |
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D3DXINLINE D3DXVECTOR4 * | D3DXVec4Scale (D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV, FLOAT s) |
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D3DXINLINE D3DXVECTOR4 * | D3DXVec4Lerp (D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2, FLOAT s) |
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D3DXINLINE D3DXMATRIX * | D3DXMatrixIdentity (D3DXMATRIX *pOut) |
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D3DXINLINE BOOL | D3DXMatrixIsIdentity (CONST D3DXMATRIX *pM) |
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D3DXINLINE FLOAT | D3DXQuaternionLength (CONST D3DXQUATERNION *pQ) |
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D3DXINLINE FLOAT | D3DXQuaternionLengthSq (CONST D3DXQUATERNION *pQ) |
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D3DXINLINE FLOAT | D3DXQuaternionDot (CONST D3DXQUATERNION *pQ1, CONST D3DXQUATERNION *pQ2) |
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D3DXINLINE D3DXQUATERNION * | D3DXQuaternionIdentity (D3DXQUATERNION *pOut) |
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D3DXINLINE BOOL | D3DXQuaternionIsIdentity (CONST D3DXQUATERNION *pQ) |
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D3DXINLINE D3DXQUATERNION * | D3DXQuaternionConjugate (D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ) |
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D3DXINLINE FLOAT | D3DXPlaneDot (CONST D3DXPLANE *pP, CONST D3DXVECTOR4 *pV) |
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D3DXINLINE FLOAT | D3DXPlaneDotCoord (CONST D3DXPLANE *pP, CONST D3DXVECTOR3 *pV) |
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D3DXINLINE FLOAT | D3DXPlaneDotNormal (CONST D3DXPLANE *pP, CONST D3DXVECTOR3 *pV) |
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D3DXINLINE D3DXCOLOR * | D3DXColorNegative (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC) |
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D3DXINLINE D3DXCOLOR * | D3DXColorAdd (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2) |
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D3DXINLINE D3DXCOLOR * | D3DXColorSubtract (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2) |
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D3DXINLINE D3DXCOLOR * | D3DXColorScale (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC, FLOAT s) |
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D3DXINLINE D3DXCOLOR * | D3DXColorModulate (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2) |
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D3DXINLINE D3DXCOLOR * | D3DXColorLerp (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2, FLOAT s) |
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