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d3dx8math.inl File Reference
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Macros

#define __D3DX8MATH_INL__
 

Functions

D3DXINLINE FLOAT D3DXVec2Length (CONST D3DXVECTOR2 *pV)
 
D3DXINLINE FLOAT D3DXVec2LengthSq (CONST D3DXVECTOR2 *pV)
 
D3DXINLINE FLOAT D3DXVec2Dot (CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2)
 
D3DXINLINE FLOAT D3DXVec2CCW (CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2)
 
D3DXINLINE D3DXVECTOR2D3DXVec2Add (D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2)
 
D3DXINLINE D3DXVECTOR2D3DXVec2Subtract (D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2)
 
D3DXINLINE D3DXVECTOR2D3DXVec2Minimize (D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2)
 
D3DXINLINE D3DXVECTOR2D3DXVec2Maximize (D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2)
 
D3DXINLINE D3DXVECTOR2D3DXVec2Scale (D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV, FLOAT s)
 
D3DXINLINE D3DXVECTOR2D3DXVec2Lerp (D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2, FLOAT s)
 
D3DXINLINE FLOAT D3DXVec3Length (CONST D3DXVECTOR3 *pV)
 
D3DXINLINE FLOAT D3DXVec3LengthSq (CONST D3DXVECTOR3 *pV)
 
D3DXINLINE FLOAT D3DXVec3Dot (CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2)
 
D3DXINLINE D3DXVECTOR3D3DXVec3Cross (D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2)
 
D3DXINLINE D3DXVECTOR3D3DXVec3Add (D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2)
 
D3DXINLINE D3DXVECTOR3D3DXVec3Subtract (D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2)
 
D3DXINLINE D3DXVECTOR3D3DXVec3Minimize (D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2)
 
D3DXINLINE D3DXVECTOR3D3DXVec3Maximize (D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2)
 
D3DXINLINE D3DXVECTOR3D3DXVec3Scale (D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV, FLOAT s)
 
D3DXINLINE D3DXVECTOR3D3DXVec3Lerp (D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2, FLOAT s)
 
D3DXINLINE FLOAT D3DXVec4Length (CONST D3DXVECTOR4 *pV)
 
D3DXINLINE FLOAT D3DXVec4LengthSq (CONST D3DXVECTOR4 *pV)
 
D3DXINLINE FLOAT D3DXVec4Dot (CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2)
 
D3DXINLINE D3DXVECTOR4D3DXVec4Add (D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2)
 
D3DXINLINE D3DXVECTOR4D3DXVec4Subtract (D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2)
 
D3DXINLINE D3DXVECTOR4D3DXVec4Minimize (D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2)
 
D3DXINLINE D3DXVECTOR4D3DXVec4Maximize (D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2)
 
D3DXINLINE D3DXVECTOR4D3DXVec4Scale (D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV, FLOAT s)
 
D3DXINLINE D3DXVECTOR4D3DXVec4Lerp (D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2, FLOAT s)
 
D3DXINLINE D3DXMATRIXD3DXMatrixIdentity (D3DXMATRIX *pOut)
 
D3DXINLINE BOOL D3DXMatrixIsIdentity (CONST D3DXMATRIX *pM)
 
D3DXINLINE FLOAT D3DXQuaternionLength (CONST D3DXQUATERNION *pQ)
 
D3DXINLINE FLOAT D3DXQuaternionLengthSq (CONST D3DXQUATERNION *pQ)
 
D3DXINLINE FLOAT D3DXQuaternionDot (CONST D3DXQUATERNION *pQ1, CONST D3DXQUATERNION *pQ2)
 
D3DXINLINE D3DXQUATERNIOND3DXQuaternionIdentity (D3DXQUATERNION *pOut)
 
D3DXINLINE BOOL D3DXQuaternionIsIdentity (CONST D3DXQUATERNION *pQ)
 
D3DXINLINE D3DXQUATERNIOND3DXQuaternionConjugate (D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ)
 
D3DXINLINE FLOAT D3DXPlaneDot (CONST D3DXPLANE *pP, CONST D3DXVECTOR4 *pV)
 
D3DXINLINE FLOAT D3DXPlaneDotCoord (CONST D3DXPLANE *pP, CONST D3DXVECTOR3 *pV)
 
D3DXINLINE FLOAT D3DXPlaneDotNormal (CONST D3DXPLANE *pP, CONST D3DXVECTOR3 *pV)
 
D3DXINLINE D3DXCOLORD3DXColorNegative (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC)
 
D3DXINLINE D3DXCOLORD3DXColorAdd (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2)
 
D3DXINLINE D3DXCOLORD3DXColorSubtract (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2)
 
D3DXINLINE D3DXCOLORD3DXColorScale (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC, FLOAT s)
 
D3DXINLINE D3DXCOLORD3DXColorModulate (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2)
 
D3DXINLINE D3DXCOLORD3DXColorLerp (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2, FLOAT s)
 

Macro Definition Documentation

◆ __D3DX8MATH_INL__

#define __D3DX8MATH_INL__

Function Documentation

◆ D3DXColorAdd()

D3DXINLINE D3DXCOLOR* D3DXColorAdd ( D3DXCOLOR pOut,
CONST D3DXCOLOR pC1,
CONST D3DXCOLOR pC2 
)

◆ D3DXColorLerp()

D3DXINLINE D3DXCOLOR* D3DXColorLerp ( D3DXCOLOR pOut,
CONST D3DXCOLOR pC1,
CONST D3DXCOLOR pC2,
FLOAT  s 
)

◆ D3DXColorModulate()

D3DXINLINE D3DXCOLOR* D3DXColorModulate ( D3DXCOLOR pOut,
CONST D3DXCOLOR pC1,
CONST D3DXCOLOR pC2 
)

◆ D3DXColorNegative()

D3DXINLINE D3DXCOLOR* D3DXColorNegative ( D3DXCOLOR pOut,
CONST D3DXCOLOR pC 
)

◆ D3DXColorScale()

D3DXINLINE D3DXCOLOR* D3DXColorScale ( D3DXCOLOR pOut,
CONST D3DXCOLOR pC,
FLOAT  s 
)

◆ D3DXColorSubtract()

D3DXINLINE D3DXCOLOR* D3DXColorSubtract ( D3DXCOLOR pOut,
CONST D3DXCOLOR pC1,
CONST D3DXCOLOR pC2 
)

◆ D3DXMatrixIdentity()

D3DXINLINE D3DXMATRIX* D3DXMatrixIdentity ( D3DXMATRIX pOut)

◆ D3DXMatrixIsIdentity()

D3DXINLINE BOOL D3DXMatrixIsIdentity ( CONST D3DXMATRIX pM)

◆ D3DXPlaneDot()

D3DXINLINE FLOAT D3DXPlaneDot ( CONST D3DXPLANE pP,
CONST D3DXVECTOR4 pV 
)

◆ D3DXPlaneDotCoord()

D3DXINLINE FLOAT D3DXPlaneDotCoord ( CONST D3DXPLANE pP,
CONST D3DXVECTOR3 pV 
)

◆ D3DXPlaneDotNormal()

D3DXINLINE FLOAT D3DXPlaneDotNormal ( CONST D3DXPLANE pP,
CONST D3DXVECTOR3 pV 
)

◆ D3DXQuaternionConjugate()

D3DXINLINE D3DXQUATERNION* D3DXQuaternionConjugate ( D3DXQUATERNION pOut,
CONST D3DXQUATERNION pQ 
)

◆ D3DXQuaternionDot()

D3DXINLINE FLOAT D3DXQuaternionDot ( CONST D3DXQUATERNION pQ1,
CONST D3DXQUATERNION pQ2 
)

◆ D3DXQuaternionIdentity()

D3DXINLINE D3DXQUATERNION* D3DXQuaternionIdentity ( D3DXQUATERNION pOut)

◆ D3DXQuaternionIsIdentity()

D3DXINLINE BOOL D3DXQuaternionIsIdentity ( CONST D3DXQUATERNION pQ)

◆ D3DXQuaternionLength()

D3DXINLINE FLOAT D3DXQuaternionLength ( CONST D3DXQUATERNION pQ)

◆ D3DXQuaternionLengthSq()

D3DXINLINE FLOAT D3DXQuaternionLengthSq ( CONST D3DXQUATERNION pQ)

◆ D3DXVec2Add()

D3DXINLINE D3DXVECTOR2* D3DXVec2Add ( D3DXVECTOR2 pOut,
CONST D3DXVECTOR2 pV1,
CONST D3DXVECTOR2 pV2 
)

◆ D3DXVec2CCW()

D3DXINLINE FLOAT D3DXVec2CCW ( CONST D3DXVECTOR2 pV1,
CONST D3DXVECTOR2 pV2 
)

◆ D3DXVec2Dot()

D3DXINLINE FLOAT D3DXVec2Dot ( CONST D3DXVECTOR2 pV1,
CONST D3DXVECTOR2 pV2 
)

◆ D3DXVec2Length()

D3DXINLINE FLOAT D3DXVec2Length ( CONST D3DXVECTOR2 pV)

◆ D3DXVec2LengthSq()

D3DXINLINE FLOAT D3DXVec2LengthSq ( CONST D3DXVECTOR2 pV)

◆ D3DXVec2Lerp()

D3DXINLINE D3DXVECTOR2* D3DXVec2Lerp ( D3DXVECTOR2 pOut,
CONST D3DXVECTOR2 pV1,
CONST D3DXVECTOR2 pV2,
FLOAT  s 
)

◆ D3DXVec2Maximize()

D3DXINLINE D3DXVECTOR2* D3DXVec2Maximize ( D3DXVECTOR2 pOut,
CONST D3DXVECTOR2 pV1,
CONST D3DXVECTOR2 pV2 
)

◆ D3DXVec2Minimize()

D3DXINLINE D3DXVECTOR2* D3DXVec2Minimize ( D3DXVECTOR2 pOut,
CONST D3DXVECTOR2 pV1,
CONST D3DXVECTOR2 pV2 
)

◆ D3DXVec2Scale()

D3DXINLINE D3DXVECTOR2* D3DXVec2Scale ( D3DXVECTOR2 pOut,
CONST D3DXVECTOR2 pV,
FLOAT  s 
)

◆ D3DXVec2Subtract()

D3DXINLINE D3DXVECTOR2* D3DXVec2Subtract ( D3DXVECTOR2 pOut,
CONST D3DXVECTOR2 pV1,
CONST D3DXVECTOR2 pV2 
)

◆ D3DXVec3Add()

D3DXINLINE D3DXVECTOR3* D3DXVec3Add ( D3DXVECTOR3 pOut,
CONST D3DXVECTOR3 pV1,
CONST D3DXVECTOR3 pV2 
)

◆ D3DXVec3Cross()

D3DXINLINE D3DXVECTOR3* D3DXVec3Cross ( D3DXVECTOR3 pOut,
CONST D3DXVECTOR3 pV1,
CONST D3DXVECTOR3 pV2 
)

◆ D3DXVec3Dot()

D3DXINLINE FLOAT D3DXVec3Dot ( CONST D3DXVECTOR3 pV1,
CONST D3DXVECTOR3 pV2 
)

◆ D3DXVec3Length()

D3DXINLINE FLOAT D3DXVec3Length ( CONST D3DXVECTOR3 pV)

◆ D3DXVec3LengthSq()

D3DXINLINE FLOAT D3DXVec3LengthSq ( CONST D3DXVECTOR3 pV)

◆ D3DXVec3Lerp()

D3DXINLINE D3DXVECTOR3* D3DXVec3Lerp ( D3DXVECTOR3 pOut,
CONST D3DXVECTOR3 pV1,
CONST D3DXVECTOR3 pV2,
FLOAT  s 
)

◆ D3DXVec3Maximize()

D3DXINLINE D3DXVECTOR3* D3DXVec3Maximize ( D3DXVECTOR3 pOut,
CONST D3DXVECTOR3 pV1,
CONST D3DXVECTOR3 pV2 
)

◆ D3DXVec3Minimize()

D3DXINLINE D3DXVECTOR3* D3DXVec3Minimize ( D3DXVECTOR3 pOut,
CONST D3DXVECTOR3 pV1,
CONST D3DXVECTOR3 pV2 
)

◆ D3DXVec3Scale()

D3DXINLINE D3DXVECTOR3* D3DXVec3Scale ( D3DXVECTOR3 pOut,
CONST D3DXVECTOR3 pV,
FLOAT  s 
)

◆ D3DXVec3Subtract()

D3DXINLINE D3DXVECTOR3* D3DXVec3Subtract ( D3DXVECTOR3 pOut,
CONST D3DXVECTOR3 pV1,
CONST D3DXVECTOR3 pV2 
)

◆ D3DXVec4Add()

D3DXINLINE D3DXVECTOR4* D3DXVec4Add ( D3DXVECTOR4 pOut,
CONST D3DXVECTOR4 pV1,
CONST D3DXVECTOR4 pV2 
)

◆ D3DXVec4Dot()

D3DXINLINE FLOAT D3DXVec4Dot ( CONST D3DXVECTOR4 pV1,
CONST D3DXVECTOR4 pV2 
)

◆ D3DXVec4Length()

D3DXINLINE FLOAT D3DXVec4Length ( CONST D3DXVECTOR4 pV)

◆ D3DXVec4LengthSq()

D3DXINLINE FLOAT D3DXVec4LengthSq ( CONST D3DXVECTOR4 pV)

◆ D3DXVec4Lerp()

D3DXINLINE D3DXVECTOR4* D3DXVec4Lerp ( D3DXVECTOR4 pOut,
CONST D3DXVECTOR4 pV1,
CONST D3DXVECTOR4 pV2,
FLOAT  s 
)

◆ D3DXVec4Maximize()

D3DXINLINE D3DXVECTOR4* D3DXVec4Maximize ( D3DXVECTOR4 pOut,
CONST D3DXVECTOR4 pV1,
CONST D3DXVECTOR4 pV2 
)

◆ D3DXVec4Minimize()

D3DXINLINE D3DXVECTOR4* D3DXVec4Minimize ( D3DXVECTOR4 pOut,
CONST D3DXVECTOR4 pV1,
CONST D3DXVECTOR4 pV2 
)

◆ D3DXVec4Scale()

D3DXINLINE D3DXVECTOR4* D3DXVec4Scale ( D3DXVECTOR4 pOut,
CONST D3DXVECTOR4 pV,
FLOAT  s 
)

◆ D3DXVec4Subtract()

D3DXINLINE D3DXVECTOR4* D3DXVec4Subtract ( D3DXVECTOR4 pOut,
CONST D3DXVECTOR4 pV1,
CONST D3DXVECTOR4 pV2 
)