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pipeline_nuklear.glsl.vert.h File Reference
#include "shaders_common.h"
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Variables

static const char * nuklear_vertex_shader
 

Variable Documentation

◆ nuklear_vertex_shader

const char* nuklear_vertex_shader
static
Initial value:
uniform mat4 ProjMtx;
in vec2 Position;
in vec2 TexCoord;
in vec4 Color;
out vec2 Frag_UV;
out vec4 Frag_Color;
void main()
{
Frag_UV = TexCoord;
Frag_Color = Color;
gl_Position = ProjMtx * vec4(Position.xy, 0, 1);
}
)
#define GLSL_300(src)
Definition: shaders_common.h:11
struct passwd out
Definition: missing_libc_functions.c:51
GLuint in
Definition: glext.h:10523
int main(int argc, char *argv[])
Definition: send-presence.c:197
#define gl_Position
Definition: internal_interface.hpp:385