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◆ nuklear_vertex_shader
const char* nuklear_vertex_shader |
|
static |
Initial value: uniform mat4 ProjMtx;
{
Frag_UV = TexCoord;
Frag_Color = Color;
}
)
#define GLSL_300(src)
Definition: shaders_common.h:11
struct passwd out
Definition: missing_libc_functions.c:51
GLuint in
Definition: glext.h:10523
int main(int argc, char *argv[])
Definition: send-presence.c:197
#define gl_Position
Definition: internal_interface.hpp:385