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◆ stock_fragment_modern_blend
const char* stock_fragment_modern_blend |
|
static |
Initial value: uniform vec4 bgcolor;
varying vec2 tex_coord;
if (bgcolor.a > 0.0)
gl_FragColor = bgcolor;
else
}
)
sampler2DBase< glm::vec4 > sampler2D
Definition: sampler.hpp:94
#define GLSL(src)
Definition: shaders_common.h:10
int main(int argc, char *argv[])
Definition: send-presence.c:197
GLuint color
Definition: glext.h:6883