sampler2DBase< glm::vec4 > sampler2D
Definition: sampler.hpp:94
#define GLSL(src)
Definition: shaders_common.h:10
static const char * stock_fragment_legacy
Definition: legacy_opaque.glsl.frag.h:3
int main(int argc, char *argv[])
Definition: send-presence.c:197
GLuint color
Definition: glext.h:6883
static struct _xy xy[2][12]