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legacy_opaque.glsl.frag.h
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1 #include "shaders_common.h"
2 
3 static const char *stock_fragment_legacy = GLSL(
4  uniform sampler2D Texture;
5  varying vec4 color;
6 
7  void main() {
8  gl_FragColor = color * texture2D(Texture, gl_TexCoord[0].xy);
9  }
10 );
sampler2DBase< glm::vec4 > sampler2D
Definition: sampler.hpp:94
#define GLSL(src)
Definition: shaders_common.h:10
static const char * stock_fragment_legacy
Definition: legacy_opaque.glsl.frag.h:3
int main(int argc, char *argv[])
Definition: send-presence.c:197
GLuint color
Definition: glext.h:6883
Definition: Context.h:13
static struct _xy xy[2][12]