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core_alpha_blend.glsl.frag.h File Reference
#include "shaders_common.h"
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Variables

static const char * stock_fragment_core_blend
 

Variable Documentation

◆ stock_fragment_core_blend

const char* stock_fragment_core_blend
static
Initial value:
= GLSL(
uniform sampler2D Texture;
uniform vec4 bgcolor;
in vec2 tex_coord;
in vec4 color;
out vec4 FragColor;
void main() {
if (bgcolor.a > 0.0)
FragColor = bgcolor;
else
FragColor = color * texture(Texture, tex_coord);
}
)
sampler2DBase< glm::vec4 > sampler2D
Definition: sampler.hpp:94
struct passwd out
Definition: missing_libc_functions.c:51
#define GLSL(src)
Definition: shaders_common.h:10
GLenum GLuint texture
Definition: glext.h:6935
GLuint in
Definition: glext.h:10523
int main(int argc, char *argv[])
Definition: send-presence.c:197
GLuint color
Definition: glext.h:6883
Definition: Context.h:13