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◆ stock_fragment_core_blend
const char* stock_fragment_core_blend |
|
static |
Initial value: uniform vec4 bgcolor;
if (bgcolor.a > 0.0)
FragColor = bgcolor;
else
}
)
sampler2DBase< glm::vec4 > sampler2D
Definition: sampler.hpp:94
struct passwd out
Definition: missing_libc_functions.c:51
#define GLSL(src)
Definition: shaders_common.h:10
GLenum GLuint texture
Definition: glext.h:6935
GLuint in
Definition: glext.h:10523
int main(int argc, char *argv[])
Definition: send-presence.c:197
GLuint color
Definition: glext.h:6883