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static void | d3d8_renderchain_set_mvp (d3d8_video_t *d3d, void *chain_data, void *shader_data, const void *mat_data) |
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static bool | d3d8_renderchain_create_first_pass (d3d8_video_t *d3d, d3d8_renderchain_t *chain, const video_info_t *info) |
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static void | d3d8_renderchain_set_vertices (d3d8_video_t *d3d, d3d8_renderchain_t *chain, unsigned pass, unsigned vert_width, unsigned vert_height, uint64_t frame_count) |
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static void | d3d8_renderchain_blit_to_texture (d3d8_renderchain_t *chain, const void *frame, unsigned width, unsigned height, unsigned pitch) |
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static void | d3d8_renderchain_free (void *data) |
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static void | d3d8_renderchain_viewport_info (d3d8_video_t *d3d, struct video_viewport *vp) |
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static void | d3d8_renderchain_render_pass (d3d8_video_t *d3d, LPDIRECT3DDEVICE8 d3dr, d3d8_renderchain_t *chain, unsigned pass_index, unsigned rotation) |
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static bool | d3d8_renderchain_render (d3d8_video_t *d3d, const void *frame, unsigned frame_width, unsigned frame_height, unsigned pitch, unsigned rotation) |
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static bool | d3d8_renderchain_init (void *data, const void *_video_info, void *dev_data, const void *info_data, bool rgb32) |
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static void * | d3d8_renderchain_new (void) |
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static bool | d3d8_init_chain (d3d8_video_t *d3d, const video_info_t *video_info) |
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static bool | d3d8_init_singlepass (d3d8_video_t *d3d) |
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static void | d3d8_viewport_info (void *data, struct video_viewport *vp) |
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static void | d3d8_set_mvp (void *data, void *shader_data, const void *mat_data) |
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static void | d3d8_overlay_render (d3d8_video_t *d3d, video_frame_info_t *video_info, overlay_t *overlay, bool force_linear) |
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static void | d3d8_free_overlay (d3d8_video_t *d3d, overlay_t *overlay) |
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static void | d3d8_deinit_chain (d3d8_video_t *d3d) |
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static void | d3d8_deinitialize (d3d8_video_t *d3d) |
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static D3DFORMAT | d3d8_get_color_format_backbuffer (bool rgb32, bool windowed) |
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static bool | d3d8_is_windowed_enable (bool info_fullscreen) |
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static void | d3d8_make_d3dpp (void *data, const video_info_t *info, void *_d3dpp) |
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static bool | d3d8_init_base (void *data, const video_info_t *info) |
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static void | d3d8_calculate_rect (void *data, unsigned *width, unsigned *height, int *x, int *y, bool force_full, bool allow_rotate) |
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static void | d3d8_set_viewport (void *data, unsigned width, unsigned height, bool force_full, bool allow_rotate) |
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static bool | d3d8_initialize (d3d8_video_t *d3d, const video_info_t *info) |
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static bool | d3d8_restore (void *data) |
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static void | d3d8_set_nonblock_state (void *data, bool state) |
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static bool | d3d8_set_resize (d3d8_video_t *d3d, unsigned new_width, unsigned new_height) |
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static bool | d3d8_alive (void *data) |
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static bool | d3d8_suppress_screensaver (void *data, bool enable) |
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static void | d3d8_set_aspect_ratio (void *data, unsigned aspect_ratio_idx) |
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static void | d3d8_apply_state_changes (void *data) |
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static void | d3d8_set_osd_msg (void *data, video_frame_info_t *video_info, const char *msg, const void *params, void *font) |
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static bool | d3d8_init_internal (d3d8_video_t *d3d, const video_info_t *info, const input_driver_t **input, void **input_data) |
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static void | d3d8_set_rotation (void *data, unsigned rot) |
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static void | d3d8_show_mouse (void *data, bool state) |
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static void * | d3d8_init (const video_info_t *info, const input_driver_t **input, void **input_data) |
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static void | d3d8_free (void *data) |
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static void | d3d8_update_title (video_frame_info_t *video_info) |
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static bool | d3d8_frame (void *data, const void *frame, unsigned frame_width, unsigned frame_height, uint64_t frame_count, unsigned pitch, const char *msg, video_frame_info_t *video_info) |
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static bool | d3d8_read_viewport (void *data, uint8_t *buffer, bool is_idle) |
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static bool | d3d8_set_shader (void *data, enum rarch_shader_type type, const char *path) |
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static void | d3d8_set_menu_texture_frame (void *data, const void *frame, bool rgb32, unsigned width, unsigned height, float alpha) |
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static void | d3d8_set_menu_texture_enable (void *data, bool state, bool full_screen) |
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static void | d3d8_video_texture_load_d3d (struct d3d8_texture_info *info, uintptr_t *id) |
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static int | d3d8_video_texture_load_wrap_d3d (void *data) |
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static uintptr_t | d3d8_load_texture (void *video_data, void *data, bool threaded, enum texture_filter_type filter_type) |
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static void | d3d8_unload_texture (void *data, uintptr_t id) |
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static void | d3d8_set_video_mode (void *data, unsigned width, unsigned height, bool fullscreen) |
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static uint32_t | d3d8_get_flags (void *data) |
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static void | d3d8_get_poke_interface (void *data, const video_poke_interface_t **iface) |
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static bool | d3d8_has_windowed (void *data) |
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