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◆ E_ARB_shader_viewport_layer_array
const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array" |
◆ E_SPV_NV_geometry_shader_passthrough
const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough" |
◆ E_SPV_NV_sample_mask_override_coverage
const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage" |
◆ E_SPV_NV_shader_subgroup_partitioned
const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned" |
◆ E_SPV_NV_stereo_view_rendering
const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering" |
◆ E_SPV_NV_viewport_array2
const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2" |
◆ E_SPV_NVX_multiview_per_view_attributes
const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes" |
◆ GLSLextNVRevision
const int GLSLextNVRevision = 5 |
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◆ GLSLextNVVersion
const int GLSLextNVVersion = 100 |
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