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GLSL.ext.NV.h File Reference

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Variables

static const int GLSLextNVVersion = 100
 
static const int GLSLextNVRevision = 5
 
const char *const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage"
 
const char *const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough"
 
const char *const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2"
 
const char *const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array"
 
const char *const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering"
 
const char *const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes"
 
const char *const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned"
 

Variable Documentation

◆ E_ARB_shader_viewport_layer_array

const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array"

◆ E_SPV_NV_geometry_shader_passthrough

const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough"

◆ E_SPV_NV_sample_mask_override_coverage

const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage"

◆ E_SPV_NV_shader_subgroup_partitioned

const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned"

◆ E_SPV_NV_stereo_view_rendering

const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering"

◆ E_SPV_NV_viewport_array2

const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2"

◆ E_SPV_NVX_multiview_per_view_attributes

const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes"

◆ GLSLextNVRevision

const int GLSLextNVRevision = 5
static

◆ GLSLextNVVersion

const int GLSLextNVVersion = 100
static