Go to the source code of this file.
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enum | ShaderBallotAMD {
ShaderBallotBadAMD = 0,
SwizzleInvocationsAMD = 1,
SwizzleInvocationsMaskedAMD = 2,
WriteInvocationAMD = 3,
MbcntAMD = 4,
ShaderBallotCountAMD
} |
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enum | ShaderTrinaryMinMaxAMD {
ShaderTrinaryMinMaxBadAMD = 0,
FMin3AMD = 1,
UMin3AMD = 2,
SMin3AMD = 3,
FMax3AMD = 4,
UMax3AMD = 5,
SMax3AMD = 6,
FMid3AMD = 7,
UMid3AMD = 8,
SMid3AMD = 9,
ShaderTrinaryMinMaxCountAMD
} |
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enum | ShaderExplicitVertexParameterAMD { ShaderExplicitVertexParameterBadAMD = 0,
InterpolateAtVertexAMD = 1,
ShaderExplicitVertexParameterCountAMD
} |
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enum | GcnShaderAMD {
GcnShaderBadAMD = 0,
CubeFaceIndexAMD = 1,
CubeFaceCoordAMD = 2,
TimeAMD = 3,
GcnShaderCountAMD
} |
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◆ GcnShaderAMD
Enumerator |
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GcnShaderBadAMD | |
CubeFaceIndexAMD | |
CubeFaceCoordAMD | |
TimeAMD | |
GcnShaderCountAMD | |
◆ ShaderBallotAMD
Enumerator |
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ShaderBallotBadAMD | |
SwizzleInvocationsAMD | |
SwizzleInvocationsMaskedAMD | |
WriteInvocationAMD | |
MbcntAMD | |
ShaderBallotCountAMD | |
◆ ShaderExplicitVertexParameterAMD
Enumerator |
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ShaderExplicitVertexParameterBadAMD | |
InterpolateAtVertexAMD | |
ShaderExplicitVertexParameterCountAMD | |
◆ ShaderTrinaryMinMaxAMD
Enumerator |
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ShaderTrinaryMinMaxBadAMD | |
FMin3AMD | |
UMin3AMD | |
SMin3AMD | |
FMax3AMD | |
UMax3AMD | |
SMax3AMD | |
FMid3AMD | |
UMid3AMD | |
SMid3AMD | |
ShaderTrinaryMinMaxCountAMD | |
◆ E_SPV_AMD_gcn_shader
const char* const E_SPV_AMD_gcn_shader = "SPV_AMD_gcn_shader" |
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◆ E_SPV_AMD_gpu_shader_half_float
const char* const E_SPV_AMD_gpu_shader_half_float = "SPV_AMD_gpu_shader_half_float" |
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◆ E_SPV_AMD_gpu_shader_half_float_fetch
const char* const E_SPV_AMD_gpu_shader_half_float_fetch = "SPV_AMD_gpu_shader_half_float_fetch" |
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◆ E_SPV_AMD_gpu_shader_int16
const char* const E_SPV_AMD_gpu_shader_int16 = "SPV_AMD_gpu_shader_int16" |
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◆ E_SPV_AMD_shader_ballot
const char* const E_SPV_AMD_shader_ballot = "SPV_AMD_shader_ballot" |
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◆ E_SPV_AMD_shader_explicit_vertex_parameter
const char* const E_SPV_AMD_shader_explicit_vertex_parameter = "SPV_AMD_shader_explicit_vertex_parameter" |
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◆ E_SPV_AMD_shader_fragment_mask
const char* const E_SPV_AMD_shader_fragment_mask = "SPV_AMD_shader_fragment_mask" |
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◆ E_SPV_AMD_shader_image_load_store_lod
const char* const E_SPV_AMD_shader_image_load_store_lod = "SPV_AMD_shader_image_load_store_lod" |
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◆ E_SPV_AMD_shader_trinary_minmax
const char* const E_SPV_AMD_shader_trinary_minmax = "SPV_AMD_shader_trinary_minmax" |
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◆ E_SPV_AMD_texture_gather_bias_lod
const char* const E_SPV_AMD_texture_gather_bias_lod = "SPV_AMD_texture_gather_bias_lod" |
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◆ GLSLextAMDRevision
const int GLSLextAMDRevision = 7 |
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◆ GLSLextAMDVersion
const int GLSLextAMDVersion = 100 |
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