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#define GL_BOOL 0x8B56 |
#define GL_BOOL_VEC2 0x8B57 |
#define GL_BOOL_VEC3 0x8B58 |
#define GL_BOOL_VEC4 0x8B59 |
#define GL_DOUBLE 0x140A |
#define GL_DOUBLE_MAT2 0x8F46 |
#define GL_DOUBLE_MAT2x3 0x8F49 |
#define GL_DOUBLE_MAT2x4 0x8F4A |
#define GL_DOUBLE_MAT3 0x8F47 |
#define GL_DOUBLE_MAT3x2 0x8F4B |
#define GL_DOUBLE_MAT3x4 0x8F4C |
#define GL_DOUBLE_MAT4 0x8F48 |
#define GL_DOUBLE_MAT4x2 0x8F4D |
#define GL_DOUBLE_MAT4x3 0x8F4E |
#define GL_DOUBLE_VEC2 0x8FFC |
#define GL_DOUBLE_VEC3 0x8FFD |
#define GL_DOUBLE_VEC4 0x8FFE |
#define GL_FLOAT 0x1406 |
#define GL_FLOAT_MAT2 0x8B5A |
#define GL_FLOAT_MAT2x3 0x8B65 |
#define GL_FLOAT_MAT2x4 0x8B66 |
#define GL_FLOAT_MAT3 0x8B5B |
#define GL_FLOAT_MAT3x2 0x8B67 |
#define GL_FLOAT_MAT3x4 0x8B68 |
#define GL_FLOAT_MAT4 0x8B5C |
#define GL_FLOAT_MAT4x2 0x8B69 |
#define GL_FLOAT_MAT4x3 0x8B6A |
#define GL_FLOAT_VEC2 0x8B50 |
#define GL_FLOAT_VEC3 0x8B51 |
#define GL_FLOAT_VEC4 0x8B52 |
#define GL_IMAGE_1D 0x904C |
#define GL_IMAGE_1D_ARRAY 0x9052 |
#define GL_IMAGE_2D 0x904D |
#define GL_IMAGE_2D_ARRAY 0x9053 |
#define GL_IMAGE_2D_MULTISAMPLE 0x9055 |
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 |
#define GL_IMAGE_2D_RECT 0x904F |
#define GL_IMAGE_3D 0x904E |
#define GL_IMAGE_BUFFER 0x9051 |
#define GL_IMAGE_CUBE 0x9050 |
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 |
#define GL_INT 0x1404 |
#define GL_INT64_ARB 0x140E |
#define GL_INT64_VEC2_ARB 0x8FE9 |
#define GL_INT64_VEC3_ARB 0x8FEA |
#define GL_INT64_VEC4_ARB 0x8FEB |
#define GL_INT_IMAGE_1D 0x9057 |
#define GL_INT_IMAGE_1D_ARRAY 0x905D |
#define GL_INT_IMAGE_2D 0x9058 |
#define GL_INT_IMAGE_2D_ARRAY 0x905E |
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 |
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 |
#define GL_INT_IMAGE_2D_RECT 0x905A |
#define GL_INT_IMAGE_3D 0x9059 |
#define GL_INT_IMAGE_BUFFER 0x905C |
#define GL_INT_IMAGE_CUBE 0x905B |
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F |
#define GL_INT_SAMPLER_1D 0x8DC9 |
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE |
#define GL_INT_SAMPLER_2D 0x8DCA |
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C |
#define GL_INT_SAMPLER_2D_RECT 0x8DCD |
#define GL_INT_SAMPLER_3D 0x8DCB |
#define GL_INT_SAMPLER_BUFFER 0x8DD0 |
#define GL_INT_SAMPLER_CUBE 0x8DCC |
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E |
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E |
#define GL_INT_VEC2 0x8B53 |
#define GL_INT_VEC3 0x8B54 |
#define GL_INT_VEC4 0x8B55 |
#define GL_SAMPLER_1D 0x8B5D |
#define GL_SAMPLER_1D_ARRAY 0x8DC0 |
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 |
#define GL_SAMPLER_1D_SHADOW 0x8B61 |
#define GL_SAMPLER_2D 0x8B5E |
#define GL_SAMPLER_2D_ARRAY 0x8DC1 |
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B |
#define GL_SAMPLER_2D_RECT 0x8B63 |
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 |
#define GL_SAMPLER_2D_SHADOW 0x8B62 |
#define GL_SAMPLER_3D 0x8B5F |
#define GL_SAMPLER_BUFFER 0x8DC2 |
#define GL_SAMPLER_CUBE 0x8B60 |
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C |
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C |
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D |
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D |
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
#define GL_UNSIGNED_INT 0x1405 |
#define GL_UNSIGNED_INT64_ARB 0x140F |
#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FE5 |
#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FE6 |
#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FE7 |
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB |
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 |
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 |
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B |
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C |
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 |
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 |
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A |
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 |
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 |
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 |
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F |
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F |
#define GL_UNSIGNED_INT_VEC2 0x8DC6 |
#define GL_UNSIGNED_INT_VEC3 0x8DC7 |
#define GL_UNSIGNED_INT_VEC4 0x8DC8 |