#pragma parameter GEOMETRY_HEADER " —— Factory: Geometry —— " 0.0 0.0 0.0 0.0

// Aspect framing for mask/output
// 0 = Full frame (4:3), 1 = Widescreen (16:9), 2 = Workstation (5:4), 3 = Wide workstation (16:10)
#pragma parameter ASPECT "Display aspect ratio (4:3, 16:9, 5:4, 16:10)" 0.0 0.0 3.0 1.0
#pragma parameter DEFLECTION_ANGLE "Deflection angle (°)" 110.0 0.0 140.0 1.0
#pragma parameter SCREEN_ANGLE_H "Screen angle H (°)" 30.0 0.0 90.0 1.0
#pragma parameter SCREEN_ANGLE_V "Screen angle V (°)" 30.0 0.0 90.0 1.0
