shaders = 2

shader0 = ../../handheld/shaders/lcd1x.glsl
filter_linear0 = false
wrap_mode0 = clamp_to_border
mipmap_input0 = false
float_framebuffer0 = false
srgb_framebuffer0 = false
scale_type0 = viewport

shader1 = ../../handheld/shaders/pixel_transparency.glsl
filter_linear1 = false
scale_type1 = viewport
