RetroArch
ID3D11DeviceContext2Vtbl Member List

This is the complete list of members for ID3D11DeviceContext2Vtbl, including all inherited members.

_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViewsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - 1) UINT UAVStartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewportsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRectsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - StartSlot) UINT NumUAVsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViewsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumRTVsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) UINT UAVStartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot) UINT NumUAVsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - StartSlot) UINT NumUAVsID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext2Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext2Vtbl
_In_reads_bytes_opt_(DataSize) const void *pData)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContext2Vtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffersID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) const UINT *pStridesID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) const UINT *pOffsets)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContext2Vtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViewsID3D11DeviceContext2Vtbl
_In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViewsID3D11DeviceContext2Vtbl
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViewsID3D11DeviceContext2Vtbl
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargetsID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) const UINT *pOffsets)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumRects) const D3D11_RECT *pRects)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContext2Vtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContext2Vtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViewsID3D11DeviceContext2Vtbl
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContext2Vtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffersID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) const UINT *pFirstConstantID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) const UINT *pNumConstants)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffersID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) const UINT *pFirstConstantID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) const UINT *pNumConstants)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffersID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) const UINT *pFirstConstantID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) const UINT *pNumConstants)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffersID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) const UINT *pFirstConstantID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) const UINT *pNumConstants)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffersID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) const UINT *pFirstConstantID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) const UINT *pNumConstants)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffersID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) const UINT *pFirstConstantID3D11DeviceContext2Vtbl
_In_reads_opt_(NumBuffers) const UINT *pNumConstants)ID3D11DeviceContext2Vtbl
_In_reads_opt_(NumRects) const D3D11_RECT *pRectID3D11DeviceContext2Vtbl
_In_reads_opt_(NumRects) const D3D11_RECT *pRectsID3D11DeviceContext2Vtbl
_In_reads_opt_(NumTiledResourceRegions) const D3D11_TILED_RESOURCE_COORDINATE *pTiledResourceRegionStartCoordinatesID3D11DeviceContext2Vtbl
_In_reads_opt_(NumTiledResourceRegions) const D3D11_TILE_REGION_SIZE *pTiledResourceRegionSizesID3D11DeviceContext2Vtbl
_In_reads_opt_(NumRanges) const UINT *pRangeFlagsID3D11DeviceContext2Vtbl
_In_reads_opt_(NumRanges) const UINT *pTilePoolStartOffsetsID3D11DeviceContext2Vtbl
_In_reads_opt_(NumRanges) const UINT *pRangeTileCountsID3D11DeviceContext2Vtbl
_Out_writes_bytes_opt_(DataSize) void *pDataID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffersID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) UINT *pStridesID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) UINT *pOffsets)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViewsID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViewsID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffersID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) UINT *pFirstConstantID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) UINT *pNumConstants)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffersID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) UINT *pFirstConstantID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) UINT *pNumConstants)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffersID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) UINT *pFirstConstantID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) UINT *pNumConstants)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffersID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) UINT *pFirstConstantID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) UINT *pNumConstants)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffersID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) UINT *pFirstConstantID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) UINT *pNumConstants)ID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffersID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) UINT *pFirstConstantID3D11DeviceContext2Vtbl
_Out_writes_opt_(NumBuffers) UINT *pNumConstants)ID3D11DeviceContext2Vtbl
AlignedByteOffsetForArgsID3D11DeviceContext2Vtbl
BaseVertexLocationID3D11DeviceContext2Vtbl
BaseVertexLocationID3D11DeviceContext2Vtbl
BlendFactorID3D11DeviceContext2Vtbl
BlendFactorID3D11DeviceContext2Vtbl
BOOL(STDMETHODCALLTYPE *IsAnnotationEnabled)(ID3D11DeviceContext2 *This)ID3D11DeviceContext2Vtbl
BufferStartOffsetInBytesID3D11DeviceContext2Vtbl
ClearFlagsID3D11DeviceContext2Vtbl
ColorID3D11DeviceContext2Vtbl
ColorRGBAID3D11DeviceContext2Vtbl
CopyFlagsID3D11DeviceContext2Vtbl
CopyFlagsID3D11DeviceContext2Vtbl
D3D11_DEVICE_CONTEXT_TYPE(STDMETHODCALLTYPE *GetType)(ID3D11DeviceContext2 *This)ID3D11DeviceContext2Vtbl
DataID3D11DeviceContext2Vtbl
DataSizeID3D11DeviceContext2Vtbl
DataSizeID3D11DeviceContext2Vtbl
DepthID3D11DeviceContext2Vtbl
DstAlignedByteOffsetID3D11DeviceContext2Vtbl
DstSubresourceID3D11DeviceContext2Vtbl
DstXID3D11DeviceContext2Vtbl
DstYID3D11DeviceContext2Vtbl
DstZID3D11DeviceContext2Vtbl
FlagsID3D11DeviceContext2Vtbl
FlagsID3D11DeviceContext2Vtbl
FlagsID3D11DeviceContext2Vtbl
FlagsID3D11DeviceContext2Vtbl
FLOAT(STDMETHODCALLTYPE *GetResourceMinLOD)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
FormatID3D11DeviceContext2Vtbl
FormatID3D11DeviceContext2Vtbl
FormatID3D11DeviceContext2Vtbl
GetDataFlagsID3D11DeviceContext2Vtbl
guidID3D11DeviceContext2Vtbl
HRESULT(STDMETHODCALLTYPE *QueryInterface)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
HRESULT(STDMETHODCALLTYPE *GetPrivateData)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
HRESULT(STDMETHODCALLTYPE *SetPrivateData)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
HRESULT(STDMETHODCALLTYPE *SetPrivateDataInterface)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
HRESULT(STDMETHODCALLTYPE *Map)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
HRESULT(STDMETHODCALLTYPE *GetData)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
HRESULT(STDMETHODCALLTYPE *FinishCommandList)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
HRESULT(STDMETHODCALLTYPE *UpdateTileMappings)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
HRESULT(STDMETHODCALLTYPE *CopyTileMappings)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
HRESULT(STDMETHODCALLTYPE *ResizeTilePool)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
IndexCountID3D11DeviceContext2Vtbl
IndexCountPerInstanceID3D11DeviceContext2Vtbl
InstanceCountID3D11DeviceContext2Vtbl
MapFlagsID3D11DeviceContext2Vtbl
MapTypeID3D11DeviceContext2Vtbl
MinLODID3D11DeviceContext2Vtbl
NewSizeInBytesID3D11DeviceContext2Vtbl
NumClassInstancesID3D11DeviceContext2Vtbl
NumClassInstancesID3D11DeviceContext2Vtbl
NumClassInstancesID3D11DeviceContext2Vtbl
NumClassInstancesID3D11DeviceContext2Vtbl
NumClassInstancesID3D11DeviceContext2Vtbl
NumClassInstancesID3D11DeviceContext2Vtbl
NumRangesID3D11DeviceContext2Vtbl
NumRectsID3D11DeviceContext2Vtbl
NumRectsID3D11DeviceContext2Vtbl
NumRTVsID3D11DeviceContext2Vtbl
NumTiledResourceRegionsID3D11DeviceContext2Vtbl
NumUAVsID3D11DeviceContext2Vtbl
OffsetID3D11DeviceContext2Vtbl
OffsetID3D11DeviceContext2Vtbl
pAsyncID3D11DeviceContext2Vtbl
pBlendStateID3D11DeviceContext2Vtbl
pBufferID3D11DeviceContext2Vtbl
pBufferForArgsID3D11DeviceContext2Vtbl
pCommandListID3D11DeviceContext2Vtbl
pComputeShaderID3D11DeviceContext2Vtbl
pDataID3D11DeviceContext2Vtbl
pDataID3D11DeviceContext2Vtbl
pDataSizeID3D11DeviceContext2Vtbl
pDepthStencilStateID3D11DeviceContext2Vtbl
pDepthStencilViewID3D11DeviceContext2Vtbl
pDepthStencilViewID3D11DeviceContext2Vtbl
pDepthStencilViewID3D11DeviceContext2Vtbl
pDestRegionStartCoordinateID3D11DeviceContext2Vtbl
pDestTiledResourceID3D11DeviceContext2Vtbl
pDestTileRegionSizeID3D11DeviceContext2Vtbl
pDestTileRegionStartCoordinateID3D11DeviceContext2Vtbl
pDomainShaderID3D11DeviceContext2Vtbl
pDstBoxID3D11DeviceContext2Vtbl
pDstBufferID3D11DeviceContext2Vtbl
pDstResourceID3D11DeviceContext2Vtbl
pHullShaderID3D11DeviceContext2Vtbl
pIndexBufferID3D11DeviceContext2Vtbl
pIndexBufferID3D11DeviceContext2Vtbl
pInputLayoutID3D11DeviceContext2Vtbl
pLabelID3D11DeviceContext2Vtbl
pMappedResourceID3D11DeviceContext2Vtbl
pNumClassInstancesID3D11DeviceContext2Vtbl
pNumClassInstancesID3D11DeviceContext2Vtbl
pNumClassInstancesID3D11DeviceContext2Vtbl
pNumClassInstancesID3D11DeviceContext2Vtbl
pNumClassInstancesID3D11DeviceContext2Vtbl
pNumClassInstancesID3D11DeviceContext2Vtbl
pNumRectsID3D11DeviceContext2Vtbl
pNumViewportsID3D11DeviceContext2Vtbl
ppBlendStateID3D11DeviceContext2Vtbl
ppClassInstancesID3D11DeviceContext2Vtbl
ppClassInstancesID3D11DeviceContext2Vtbl
ppClassInstancesID3D11DeviceContext2Vtbl
ppClassInstancesID3D11DeviceContext2Vtbl
ppClassInstancesID3D11DeviceContext2Vtbl
ppClassInstancesID3D11DeviceContext2Vtbl
ppCommandListID3D11DeviceContext2Vtbl
ppComputeShaderID3D11DeviceContext2Vtbl
ppDepthStencilStateID3D11DeviceContext2Vtbl
ppDepthStencilViewID3D11DeviceContext2Vtbl
ppDeviceID3D11DeviceContext2Vtbl
ppDomainShaderID3D11DeviceContext2Vtbl
ppGeometryShaderID3D11DeviceContext2Vtbl
ppHullShaderID3D11DeviceContext2Vtbl
ppInputLayoutID3D11DeviceContext2Vtbl
pPixelShaderID3D11DeviceContext2Vtbl
ppPixelShaderID3D11DeviceContext2Vtbl
ppPredicateID3D11DeviceContext2Vtbl
ppPreviousStateID3D11DeviceContext2Vtbl
ppRasterizerStateID3D11DeviceContext2Vtbl
pPredicateID3D11DeviceContext2Vtbl
pPredicateValueID3D11DeviceContext2Vtbl
ppVertexShaderID3D11DeviceContext2Vtbl
ppvObjectID3D11DeviceContext2Vtbl
pRasterizerStateID3D11DeviceContext2Vtbl
pRectsID3D11DeviceContext2Vtbl
PredicateValueID3D11DeviceContext2Vtbl
pRenderTargetViewID3D11DeviceContext2Vtbl
pResourceID3D11DeviceContext2Vtbl
pResourceViewID3D11DeviceContext2Vtbl
pSampleMaskID3D11DeviceContext2Vtbl
pShaderID3D11DeviceContext2Vtbl
pShaderResourceViewID3D11DeviceContext2Vtbl
pSourceRegionStartCoordinateID3D11DeviceContext2Vtbl
pSourceTileDataID3D11DeviceContext2Vtbl
pSourceTiledResourceID3D11DeviceContext2Vtbl
pSrcBoxID3D11DeviceContext2Vtbl
pSrcDataID3D11DeviceContext2Vtbl
pSrcResourceID3D11DeviceContext2Vtbl
pSrcResourceID3D11DeviceContext2Vtbl
pSrcResourceID3D11DeviceContext2Vtbl
pSrcViewID3D11DeviceContext2Vtbl
pStateID3D11DeviceContext2Vtbl
pStencilRefID3D11DeviceContext2Vtbl
pTiledResourceID3D11DeviceContext2Vtbl
pTiledResourceOrViewAccessAfterBarrierID3D11DeviceContext2Vtbl
pTiledResourceOrViewAccessBeforeBarrierID3D11DeviceContext2Vtbl
pTilePoolID3D11DeviceContext2Vtbl
pTilePoolID3D11DeviceContext2Vtbl
pTileRegionSizeID3D11DeviceContext2Vtbl
pTileRegionSizeID3D11DeviceContext2Vtbl
pTileRegionStartCoordinateID3D11DeviceContext2Vtbl
pTopologyID3D11DeviceContext2Vtbl
pUnorderedAccessViewID3D11DeviceContext2Vtbl
pVertexShaderID3D11DeviceContext2Vtbl
pViewID3D11DeviceContext2Vtbl
pViewportsID3D11DeviceContext2Vtbl
RestoreContextStateID3D11DeviceContext2Vtbl
RestoreDeferredContextStateID3D11DeviceContext2Vtbl
riidID3D11DeviceContext2Vtbl
SampleMaskID3D11DeviceContext2Vtbl
SrcDepthPitchID3D11DeviceContext2Vtbl
SrcRowPitchID3D11DeviceContext2Vtbl
SrcSubresourceID3D11DeviceContext2Vtbl
SrcSubresourceID3D11DeviceContext2Vtbl
StartIndexLocationID3D11DeviceContext2Vtbl
StartIndexLocationID3D11DeviceContext2Vtbl
StartInstanceLocationID3D11DeviceContext2Vtbl
StartInstanceLocationID3D11DeviceContext2Vtbl
StartVertexLocationID3D11DeviceContext2Vtbl
StartVertexLocationID3D11DeviceContext2Vtbl
StencilID3D11DeviceContext2Vtbl
StencilRefID3D11DeviceContext2Vtbl
SubresourceID3D11DeviceContext2Vtbl
ThreadGroupCountXID3D11DeviceContext2Vtbl
ThreadGroupCountYID3D11DeviceContext2Vtbl
ThreadGroupCountZID3D11DeviceContext2Vtbl
TopologyID3D11DeviceContext2Vtbl
UINT(STDMETHODCALLTYPE *GetContextFlags)(ID3D11DeviceContext2 *This)ID3D11DeviceContext2Vtbl
ULONG(STDMETHODCALLTYPE *AddRef)(ID3D11DeviceContext2 *This)ID3D11DeviceContext2Vtbl
ULONG(STDMETHODCALLTYPE *Release)(ID3D11DeviceContext2 *This)ID3D11DeviceContext2Vtbl
ValuesID3D11DeviceContext2Vtbl
ValuesID3D11DeviceContext2Vtbl
VertexCountID3D11DeviceContext2Vtbl
VertexCountPerInstanceID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *GetDevice)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *VSSetConstantBuffers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *PSSetShaderResources)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *PSSetShader)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *PSSetSamplers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *VSSetShader)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DrawIndexed)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *Draw)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *Unmap)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *PSSetConstantBuffers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *IASetInputLayout)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *IASetVertexBuffers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *IASetIndexBuffer)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DrawIndexedInstanced)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DrawInstanced)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *GSSetConstantBuffers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *GSSetShader)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *IASetPrimitiveTopology)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *VSSetShaderResources)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *VSSetSamplers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *Begin)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *End)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *SetPredication)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *GSSetShaderResources)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *GSSetSamplers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *OMSetRenderTargets)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *OMSetBlendState)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *OMSetDepthStencilState)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *SOSetTargets)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DrawAuto)(ID3D11DeviceContext2 *This)ID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DrawInstancedIndirect)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *Dispatch)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DispatchIndirect)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *RSSetState)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *RSSetViewports)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *RSSetScissorRects)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *CopySubresourceRegion)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *CopyResource)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *UpdateSubresource)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *CopyStructureCount)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *ClearRenderTargetView)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *ClearDepthStencilView)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *GenerateMips)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *SetResourceMinLOD)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *ResolveSubresource)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *ExecuteCommandList)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *HSSetShaderResources)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *HSSetShader)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *HSSetSamplers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *HSSetConstantBuffers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DSSetShaderResources)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DSSetShader)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DSSetSamplers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DSSetConstantBuffers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *CSSetShaderResources)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *CSSetShader)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *CSSetSamplers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *CSSetConstantBuffers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *VSGetConstantBuffers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *PSGetShaderResources)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *PSGetShader)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *PSGetSamplers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *VSGetShader)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *PSGetConstantBuffers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *IAGetInputLayout)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *IAGetVertexBuffers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *IAGetIndexBuffer)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *GSGetConstantBuffers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *GSGetShader)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *IAGetPrimitiveTopology)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *VSGetShaderResources)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *VSGetSamplers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *GetPredication)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *GSGetShaderResources)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *GSGetSamplers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *OMGetRenderTargets)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *OMGetBlendState)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *OMGetDepthStencilState)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *SOGetTargets)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *RSGetState)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *RSGetViewports)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *RSGetScissorRects)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *HSGetShaderResources)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *HSGetShader)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *HSGetSamplers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *HSGetConstantBuffers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DSGetShaderResources)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DSGetShader)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DSGetSamplers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DSGetConstantBuffers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *CSGetShaderResources)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *CSGetShader)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *CSGetSamplers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *CSGetConstantBuffers)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *ClearState)(ID3D11DeviceContext2 *This)ID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *Flush)(ID3D11DeviceContext2 *This)ID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *CopySubresourceRegion1)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *UpdateSubresource1)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DiscardResource)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DiscardView)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *VSSetConstantBuffers1)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *HSSetConstantBuffers1)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DSSetConstantBuffers1)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *GSSetConstantBuffers1)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *PSSetConstantBuffers1)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *CSSetConstantBuffers1)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *VSGetConstantBuffers1)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *HSGetConstantBuffers1)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DSGetConstantBuffers1)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *GSGetConstantBuffers1)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *PSGetConstantBuffers1)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *CSGetConstantBuffers1)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *SwapDeviceContextState)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *ClearView)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *DiscardView1)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *CopyTiles)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *UpdateTiles)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *TiledResourceBarrier)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *SetMarkerInt)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *BeginEventInt)(ID3D11DeviceContext2 *ThisID3D11DeviceContext2Vtbl
void(STDMETHODCALLTYPE *EndEvent)(ID3D11DeviceContext2 *This)ID3D11DeviceContext2Vtbl