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This is the complete list of members for ID3D11DeviceContext1Vtbl, including all inherited members.
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViews | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - 1) UINT UAVStartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - StartSlot) UINT NumUAVs | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViews | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumRTVs | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) UINT UAVStartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot) UINT NumUAVs | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - StartSlot) UINT NumUAVs | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D11DeviceContext1Vtbl | |
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D11DeviceContext1Vtbl | |
_In_reads_bytes_opt_(DataSize) const void *pData) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffers | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) const UINT *pStrides | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) const UINT *pOffsets) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargets | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) const UINT *pOffsets) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumRects) const D3D11_RECT *pRects) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) const UINT *pNumConstants) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) const UINT *pNumConstants) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) const UINT *pNumConstants) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) const UINT *pNumConstants) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) const UINT *pNumConstants) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumBuffers) const UINT *pNumConstants) | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumRects) const D3D11_RECT *pRect | ID3D11DeviceContext1Vtbl | |
_In_reads_opt_(NumRects) const D3D11_RECT *pRects | ID3D11DeviceContext1Vtbl | |
_Out_writes_bytes_opt_(DataSize) void *pData | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffers | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) UINT *pStrides | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) UINT *pOffsets) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) UINT *pNumConstants) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) UINT *pNumConstants) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) UINT *pNumConstants) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) UINT *pNumConstants) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) UINT *pNumConstants) | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant | ID3D11DeviceContext1Vtbl | |
_Out_writes_opt_(NumBuffers) UINT *pNumConstants) | ID3D11DeviceContext1Vtbl | |
AlignedByteOffsetForArgs | ID3D11DeviceContext1Vtbl | |
BaseVertexLocation | ID3D11DeviceContext1Vtbl | |
BaseVertexLocation | ID3D11DeviceContext1Vtbl | |
BlendFactor | ID3D11DeviceContext1Vtbl | |
BlendFactor | ID3D11DeviceContext1Vtbl | |
ClearFlags | ID3D11DeviceContext1Vtbl | |
Color | ID3D11DeviceContext1Vtbl | |
ColorRGBA | ID3D11DeviceContext1Vtbl | |
CopyFlags | ID3D11DeviceContext1Vtbl | |
CopyFlags | ID3D11DeviceContext1Vtbl | |
D3D11_DEVICE_CONTEXT_TYPE(STDMETHODCALLTYPE *GetType)(ID3D11DeviceContext1 *This) | ID3D11DeviceContext1Vtbl | |
DataSize | ID3D11DeviceContext1Vtbl | |
DataSize | ID3D11DeviceContext1Vtbl | |
Depth | ID3D11DeviceContext1Vtbl | |
DstAlignedByteOffset | ID3D11DeviceContext1Vtbl | |
DstSubresource | ID3D11DeviceContext1Vtbl | |
DstX | ID3D11DeviceContext1Vtbl | |
DstY | ID3D11DeviceContext1Vtbl | |
DstZ | ID3D11DeviceContext1Vtbl | |
FLOAT(STDMETHODCALLTYPE *GetResourceMinLOD)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
Format | ID3D11DeviceContext1Vtbl | |
Format | ID3D11DeviceContext1Vtbl | |
Format | ID3D11DeviceContext1Vtbl | |
GetDataFlags | ID3D11DeviceContext1Vtbl | |
guid | ID3D11DeviceContext1Vtbl | |
HRESULT(STDMETHODCALLTYPE *QueryInterface)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
HRESULT(STDMETHODCALLTYPE *GetPrivateData)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
HRESULT(STDMETHODCALLTYPE *SetPrivateData)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
HRESULT(STDMETHODCALLTYPE *SetPrivateDataInterface)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
HRESULT(STDMETHODCALLTYPE *Map)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
HRESULT(STDMETHODCALLTYPE *GetData)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
HRESULT(STDMETHODCALLTYPE *FinishCommandList)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
IndexCount | ID3D11DeviceContext1Vtbl | |
IndexCountPerInstance | ID3D11DeviceContext1Vtbl | |
InstanceCount | ID3D11DeviceContext1Vtbl | |
MapFlags | ID3D11DeviceContext1Vtbl | |
MapType | ID3D11DeviceContext1Vtbl | |
MinLOD | ID3D11DeviceContext1Vtbl | |
NumClassInstances | ID3D11DeviceContext1Vtbl | |
NumClassInstances | ID3D11DeviceContext1Vtbl | |
NumClassInstances | ID3D11DeviceContext1Vtbl | |
NumClassInstances | ID3D11DeviceContext1Vtbl | |
NumClassInstances | ID3D11DeviceContext1Vtbl | |
NumClassInstances | ID3D11DeviceContext1Vtbl | |
NumRects | ID3D11DeviceContext1Vtbl | |
NumRects | ID3D11DeviceContext1Vtbl | |
NumRTVs | ID3D11DeviceContext1Vtbl | |
NumUAVs | ID3D11DeviceContext1Vtbl | |
Offset | ID3D11DeviceContext1Vtbl | |
Offset | ID3D11DeviceContext1Vtbl | |
pAsync | ID3D11DeviceContext1Vtbl | |
pBlendState | ID3D11DeviceContext1Vtbl | |
pBufferForArgs | ID3D11DeviceContext1Vtbl | |
pCommandList | ID3D11DeviceContext1Vtbl | |
pComputeShader | ID3D11DeviceContext1Vtbl | |
pData | ID3D11DeviceContext1Vtbl | |
pData | ID3D11DeviceContext1Vtbl | |
pDataSize | ID3D11DeviceContext1Vtbl | |
pDepthStencilState | ID3D11DeviceContext1Vtbl | |
pDepthStencilView | ID3D11DeviceContext1Vtbl | |
pDepthStencilView | ID3D11DeviceContext1Vtbl | |
pDepthStencilView | ID3D11DeviceContext1Vtbl | |
pDomainShader | ID3D11DeviceContext1Vtbl | |
pDstBox | ID3D11DeviceContext1Vtbl | |
pDstBuffer | ID3D11DeviceContext1Vtbl | |
pDstResource | ID3D11DeviceContext1Vtbl | |
pHullShader | ID3D11DeviceContext1Vtbl | |
pIndexBuffer | ID3D11DeviceContext1Vtbl | |
pIndexBuffer | ID3D11DeviceContext1Vtbl | |
pInputLayout | ID3D11DeviceContext1Vtbl | |
pMappedResource | ID3D11DeviceContext1Vtbl | |
pNumClassInstances | ID3D11DeviceContext1Vtbl | |
pNumClassInstances | ID3D11DeviceContext1Vtbl | |
pNumClassInstances | ID3D11DeviceContext1Vtbl | |
pNumClassInstances | ID3D11DeviceContext1Vtbl | |
pNumClassInstances | ID3D11DeviceContext1Vtbl | |
pNumClassInstances | ID3D11DeviceContext1Vtbl | |
pNumRects | ID3D11DeviceContext1Vtbl | |
pNumViewports | ID3D11DeviceContext1Vtbl | |
ppBlendState | ID3D11DeviceContext1Vtbl | |
ppClassInstances | ID3D11DeviceContext1Vtbl | |
ppClassInstances | ID3D11DeviceContext1Vtbl | |
ppClassInstances | ID3D11DeviceContext1Vtbl | |
ppClassInstances | ID3D11DeviceContext1Vtbl | |
ppClassInstances | ID3D11DeviceContext1Vtbl | |
ppClassInstances | ID3D11DeviceContext1Vtbl | |
ppCommandList | ID3D11DeviceContext1Vtbl | |
ppComputeShader | ID3D11DeviceContext1Vtbl | |
ppDepthStencilState | ID3D11DeviceContext1Vtbl | |
ppDepthStencilView | ID3D11DeviceContext1Vtbl | |
ppDevice | ID3D11DeviceContext1Vtbl | |
ppDomainShader | ID3D11DeviceContext1Vtbl | |
ppGeometryShader | ID3D11DeviceContext1Vtbl | |
ppHullShader | ID3D11DeviceContext1Vtbl | |
ppInputLayout | ID3D11DeviceContext1Vtbl | |
pPixelShader | ID3D11DeviceContext1Vtbl | |
ppPixelShader | ID3D11DeviceContext1Vtbl | |
ppPredicate | ID3D11DeviceContext1Vtbl | |
ppPreviousState | ID3D11DeviceContext1Vtbl | |
ppRasterizerState | ID3D11DeviceContext1Vtbl | |
pPredicate | ID3D11DeviceContext1Vtbl | |
pPredicateValue | ID3D11DeviceContext1Vtbl | |
ppVertexShader | ID3D11DeviceContext1Vtbl | |
ppvObject | ID3D11DeviceContext1Vtbl | |
pRasterizerState | ID3D11DeviceContext1Vtbl | |
pRects | ID3D11DeviceContext1Vtbl | |
PredicateValue | ID3D11DeviceContext1Vtbl | |
pRenderTargetView | ID3D11DeviceContext1Vtbl | |
pResource | ID3D11DeviceContext1Vtbl | |
pResourceView | ID3D11DeviceContext1Vtbl | |
pSampleMask | ID3D11DeviceContext1Vtbl | |
pShader | ID3D11DeviceContext1Vtbl | |
pShaderResourceView | ID3D11DeviceContext1Vtbl | |
pSrcBox | ID3D11DeviceContext1Vtbl | |
pSrcData | ID3D11DeviceContext1Vtbl | |
pSrcResource | ID3D11DeviceContext1Vtbl | |
pSrcResource | ID3D11DeviceContext1Vtbl | |
pSrcResource | ID3D11DeviceContext1Vtbl | |
pSrcView | ID3D11DeviceContext1Vtbl | |
pState | ID3D11DeviceContext1Vtbl | |
pStencilRef | ID3D11DeviceContext1Vtbl | |
pTopology | ID3D11DeviceContext1Vtbl | |
pUnorderedAccessView | ID3D11DeviceContext1Vtbl | |
pVertexShader | ID3D11DeviceContext1Vtbl | |
pView | ID3D11DeviceContext1Vtbl | |
pViewports | ID3D11DeviceContext1Vtbl | |
RestoreContextState | ID3D11DeviceContext1Vtbl | |
RestoreDeferredContextState | ID3D11DeviceContext1Vtbl | |
riid | ID3D11DeviceContext1Vtbl | |
SampleMask | ID3D11DeviceContext1Vtbl | |
SrcDepthPitch | ID3D11DeviceContext1Vtbl | |
SrcRowPitch | ID3D11DeviceContext1Vtbl | |
SrcSubresource | ID3D11DeviceContext1Vtbl | |
SrcSubresource | ID3D11DeviceContext1Vtbl | |
StartIndexLocation | ID3D11DeviceContext1Vtbl | |
StartIndexLocation | ID3D11DeviceContext1Vtbl | |
StartInstanceLocation | ID3D11DeviceContext1Vtbl | |
StartInstanceLocation | ID3D11DeviceContext1Vtbl | |
StartVertexLocation | ID3D11DeviceContext1Vtbl | |
StartVertexLocation | ID3D11DeviceContext1Vtbl | |
Stencil | ID3D11DeviceContext1Vtbl | |
StencilRef | ID3D11DeviceContext1Vtbl | |
Subresource | ID3D11DeviceContext1Vtbl | |
ThreadGroupCountX | ID3D11DeviceContext1Vtbl | |
ThreadGroupCountY | ID3D11DeviceContext1Vtbl | |
ThreadGroupCountZ | ID3D11DeviceContext1Vtbl | |
Topology | ID3D11DeviceContext1Vtbl | |
UINT(STDMETHODCALLTYPE *GetContextFlags)(ID3D11DeviceContext1 *This) | ID3D11DeviceContext1Vtbl | |
ULONG(STDMETHODCALLTYPE *AddRef)(ID3D11DeviceContext1 *This) | ID3D11DeviceContext1Vtbl | |
ULONG(STDMETHODCALLTYPE *Release)(ID3D11DeviceContext1 *This) | ID3D11DeviceContext1Vtbl | |
Values | ID3D11DeviceContext1Vtbl | |
Values | ID3D11DeviceContext1Vtbl | |
VertexCount | ID3D11DeviceContext1Vtbl | |
VertexCountPerInstance | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *GetDevice)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *VSSetConstantBuffers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *PSSetShaderResources)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *PSSetShader)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *PSSetSamplers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *VSSetShader)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DrawIndexed)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *Draw)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *Unmap)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *PSSetConstantBuffers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *IASetInputLayout)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *IASetVertexBuffers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *IASetIndexBuffer)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DrawIndexedInstanced)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DrawInstanced)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *GSSetConstantBuffers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *GSSetShader)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *IASetPrimitiveTopology)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *VSSetShaderResources)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *VSSetSamplers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *Begin)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *End)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *SetPredication)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *GSSetShaderResources)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *GSSetSamplers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *OMSetRenderTargets)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *OMSetBlendState)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *OMSetDepthStencilState)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *SOSetTargets)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DrawAuto)(ID3D11DeviceContext1 *This) | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DrawInstancedIndirect)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *Dispatch)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DispatchIndirect)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *RSSetState)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *RSSetViewports)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *RSSetScissorRects)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *CopySubresourceRegion)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *CopyResource)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *UpdateSubresource)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *CopyStructureCount)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *ClearRenderTargetView)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *ClearDepthStencilView)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *GenerateMips)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *SetResourceMinLOD)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *ResolveSubresource)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *ExecuteCommandList)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *HSSetShaderResources)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *HSSetShader)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *HSSetSamplers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *HSSetConstantBuffers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DSSetShaderResources)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DSSetShader)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DSSetSamplers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DSSetConstantBuffers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *CSSetShaderResources)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *CSSetShader)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *CSSetSamplers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *CSSetConstantBuffers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *VSGetConstantBuffers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *PSGetShaderResources)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *PSGetShader)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *PSGetSamplers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *VSGetShader)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *PSGetConstantBuffers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *IAGetInputLayout)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *IAGetVertexBuffers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *IAGetIndexBuffer)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *GSGetConstantBuffers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *GSGetShader)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *IAGetPrimitiveTopology)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *VSGetShaderResources)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *VSGetSamplers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *GetPredication)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *GSGetShaderResources)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *GSGetSamplers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *OMGetRenderTargets)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *OMGetBlendState)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *OMGetDepthStencilState)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *SOGetTargets)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *RSGetState)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *RSGetViewports)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *RSGetScissorRects)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *HSGetShaderResources)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *HSGetShader)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *HSGetSamplers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *HSGetConstantBuffers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DSGetShaderResources)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DSGetShader)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DSGetSamplers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DSGetConstantBuffers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *CSGetShaderResources)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *CSGetShader)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *CSGetSamplers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *CSGetConstantBuffers)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *ClearState)(ID3D11DeviceContext1 *This) | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *Flush)(ID3D11DeviceContext1 *This) | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *CopySubresourceRegion1)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *UpdateSubresource1)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DiscardResource)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DiscardView)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *VSSetConstantBuffers1)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *HSSetConstantBuffers1)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DSSetConstantBuffers1)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *GSSetConstantBuffers1)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *PSSetConstantBuffers1)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *CSSetConstantBuffers1)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *VSGetConstantBuffers1)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *HSGetConstantBuffers1)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DSGetConstantBuffers1)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *GSGetConstantBuffers1)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *PSGetConstantBuffers1)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *CSGetConstantBuffers1)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *SwapDeviceContextState)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *ClearView)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl | |
void(STDMETHODCALLTYPE *DiscardView1)(ID3D11DeviceContext1 *This | ID3D11DeviceContext1Vtbl |