RetroArch
ID3D11DeviceContextVtbl Member List

This is the complete list of members for ID3D11DeviceContextVtbl, including all inherited members.

_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContextVtbl
_In_range_(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContextVtbl
_In_range_(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViewsID3D11DeviceContextVtbl
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - 1) UINT UAVStartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffersID3D11DeviceContextVtbl
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewportsID3D11DeviceContextVtbl
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRectsID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContextVtbl
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - StartSlot) UINT NumUAVsID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContextVtbl
_In_range_(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContextVtbl
_In_range_(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViewsID3D11DeviceContextVtbl
_In_range_(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumRTVsID3D11DeviceContextVtbl
_In_range_(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) UINT UAVStartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot) UINT NumUAVsID3D11DeviceContextVtbl
_In_range_(0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContextVtbl
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - StartSlot) UINT NumUAVsID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContextVtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContextVtbl
_In_reads_bytes_opt_(DataSize) const void *pData)ID3D11DeviceContextVtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContextVtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContextVtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContextVtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContextVtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContextVtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContextVtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffersID3D11DeviceContextVtbl
_In_reads_opt_(NumBuffers) const UINT *pStridesID3D11DeviceContextVtbl
_In_reads_opt_(NumBuffers) const UINT *pOffsets)ID3D11DeviceContextVtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContextVtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContextVtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContextVtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContextVtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContextVtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContextVtbl
_In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViewsID3D11DeviceContextVtbl
_In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViewsID3D11DeviceContextVtbl
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViewsID3D11DeviceContextVtbl
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts)ID3D11DeviceContextVtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargetsID3D11DeviceContextVtbl
_In_reads_opt_(NumBuffers) const UINT *pOffsets)ID3D11DeviceContextVtbl
_In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports)ID3D11DeviceContextVtbl
_In_reads_opt_(NumRects) const D3D11_RECT *pRects)ID3D11DeviceContextVtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContextVtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContextVtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContextVtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContextVtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContextVtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContextVtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContextVtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContextVtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContextVtbl
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViewsID3D11DeviceContextVtbl
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts)ID3D11DeviceContextVtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContextVtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContextVtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContextVtbl
_Out_writes_bytes_opt_(DataSize) void *pDataID3D11DeviceContextVtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffersID3D11DeviceContextVtbl
_Out_writes_opt_(NumBuffers) UINT *pStridesID3D11DeviceContextVtbl
_Out_writes_opt_(NumBuffers) UINT *pOffsets)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViewsID3D11DeviceContextVtbl
_Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViewsID3D11DeviceContextVtbl
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContextVtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContextVtbl
AlignedByteOffsetForArgsID3D11DeviceContextVtbl
BaseVertexLocationID3D11DeviceContextVtbl
BaseVertexLocationID3D11DeviceContextVtbl
BlendFactorID3D11DeviceContextVtbl
BlendFactorID3D11DeviceContextVtbl
ClearFlagsID3D11DeviceContextVtbl
ColorRGBAID3D11DeviceContextVtbl
D3D11_DEVICE_CONTEXT_TYPE(STDMETHODCALLTYPE *GetType)(ID3D11DeviceContext *This)ID3D11DeviceContextVtbl
DataSizeID3D11DeviceContextVtbl
DataSizeID3D11DeviceContextVtbl
DepthID3D11DeviceContextVtbl
DstAlignedByteOffsetID3D11DeviceContextVtbl
DstSubresourceID3D11DeviceContextVtbl
DstXID3D11DeviceContextVtbl
DstYID3D11DeviceContextVtbl
DstZID3D11DeviceContextVtbl
FLOAT(STDMETHODCALLTYPE *GetResourceMinLOD)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
FormatID3D11DeviceContextVtbl
FormatID3D11DeviceContextVtbl
FormatID3D11DeviceContextVtbl
GetDataFlagsID3D11DeviceContextVtbl
guidID3D11DeviceContextVtbl
HRESULT(STDMETHODCALLTYPE *QueryInterface)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
HRESULT(STDMETHODCALLTYPE *GetPrivateData)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
HRESULT(STDMETHODCALLTYPE *SetPrivateData)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
HRESULT(STDMETHODCALLTYPE *SetPrivateDataInterface)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
HRESULT(STDMETHODCALLTYPE *Map)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
HRESULT(STDMETHODCALLTYPE *GetData)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
HRESULT(STDMETHODCALLTYPE *FinishCommandList)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
IndexCountID3D11DeviceContextVtbl
IndexCountPerInstanceID3D11DeviceContextVtbl
InstanceCountID3D11DeviceContextVtbl
MapFlagsID3D11DeviceContextVtbl
MapTypeID3D11DeviceContextVtbl
MinLODID3D11DeviceContextVtbl
NumClassInstancesID3D11DeviceContextVtbl
NumClassInstancesID3D11DeviceContextVtbl
NumClassInstancesID3D11DeviceContextVtbl
NumClassInstancesID3D11DeviceContextVtbl
NumClassInstancesID3D11DeviceContextVtbl
NumClassInstancesID3D11DeviceContextVtbl
NumRTVsID3D11DeviceContextVtbl
NumUAVsID3D11DeviceContextVtbl
OffsetID3D11DeviceContextVtbl
OffsetID3D11DeviceContextVtbl
pAsyncID3D11DeviceContextVtbl
pBlendStateID3D11DeviceContextVtbl
pBufferForArgsID3D11DeviceContextVtbl
pCommandListID3D11DeviceContextVtbl
pComputeShaderID3D11DeviceContextVtbl
pDataID3D11DeviceContextVtbl
pDataID3D11DeviceContextVtbl
pDataSizeID3D11DeviceContextVtbl
pDepthStencilStateID3D11DeviceContextVtbl
pDepthStencilViewID3D11DeviceContextVtbl
pDepthStencilViewID3D11DeviceContextVtbl
pDepthStencilViewID3D11DeviceContextVtbl
pDomainShaderID3D11DeviceContextVtbl
pDstBoxID3D11DeviceContextVtbl
pDstBufferID3D11DeviceContextVtbl
pDstResourceID3D11DeviceContextVtbl
pHullShaderID3D11DeviceContextVtbl
pIndexBufferID3D11DeviceContextVtbl
pIndexBufferID3D11DeviceContextVtbl
pInputLayoutID3D11DeviceContextVtbl
pMappedResourceID3D11DeviceContextVtbl
pNumClassInstancesID3D11DeviceContextVtbl
pNumClassInstancesID3D11DeviceContextVtbl
pNumClassInstancesID3D11DeviceContextVtbl
pNumClassInstancesID3D11DeviceContextVtbl
pNumClassInstancesID3D11DeviceContextVtbl
pNumClassInstancesID3D11DeviceContextVtbl
pNumRectsID3D11DeviceContextVtbl
pNumViewportsID3D11DeviceContextVtbl
ppBlendStateID3D11DeviceContextVtbl
ppClassInstancesID3D11DeviceContextVtbl
ppClassInstancesID3D11DeviceContextVtbl
ppClassInstancesID3D11DeviceContextVtbl
ppClassInstancesID3D11DeviceContextVtbl
ppClassInstancesID3D11DeviceContextVtbl
ppClassInstancesID3D11DeviceContextVtbl
ppCommandListID3D11DeviceContextVtbl
ppComputeShaderID3D11DeviceContextVtbl
ppDepthStencilStateID3D11DeviceContextVtbl
ppDepthStencilViewID3D11DeviceContextVtbl
ppDeviceID3D11DeviceContextVtbl
ppDomainShaderID3D11DeviceContextVtbl
ppGeometryShaderID3D11DeviceContextVtbl
ppHullShaderID3D11DeviceContextVtbl
ppInputLayoutID3D11DeviceContextVtbl
pPixelShaderID3D11DeviceContextVtbl
ppPixelShaderID3D11DeviceContextVtbl
ppPredicateID3D11DeviceContextVtbl
ppRasterizerStateID3D11DeviceContextVtbl
pPredicateID3D11DeviceContextVtbl
pPredicateValueID3D11DeviceContextVtbl
ppVertexShaderID3D11DeviceContextVtbl
ppvObjectID3D11DeviceContextVtbl
pRasterizerStateID3D11DeviceContextVtbl
pRectsID3D11DeviceContextVtbl
PredicateValueID3D11DeviceContextVtbl
pRenderTargetViewID3D11DeviceContextVtbl
pResourceID3D11DeviceContextVtbl
pSampleMaskID3D11DeviceContextVtbl
pShaderID3D11DeviceContextVtbl
pShaderResourceViewID3D11DeviceContextVtbl
pSrcBoxID3D11DeviceContextVtbl
pSrcDataID3D11DeviceContextVtbl
pSrcResourceID3D11DeviceContextVtbl
pSrcResourceID3D11DeviceContextVtbl
pSrcResourceID3D11DeviceContextVtbl
pSrcViewID3D11DeviceContextVtbl
pStencilRefID3D11DeviceContextVtbl
pTopologyID3D11DeviceContextVtbl
pUnorderedAccessViewID3D11DeviceContextVtbl
pVertexShaderID3D11DeviceContextVtbl
pViewportsID3D11DeviceContextVtbl
RestoreContextStateID3D11DeviceContextVtbl
RestoreDeferredContextStateID3D11DeviceContextVtbl
riidID3D11DeviceContextVtbl
SampleMaskID3D11DeviceContextVtbl
SrcDepthPitchID3D11DeviceContextVtbl
SrcRowPitchID3D11DeviceContextVtbl
SrcSubresourceID3D11DeviceContextVtbl
SrcSubresourceID3D11DeviceContextVtbl
StartIndexLocationID3D11DeviceContextVtbl
StartIndexLocationID3D11DeviceContextVtbl
StartInstanceLocationID3D11DeviceContextVtbl
StartInstanceLocationID3D11DeviceContextVtbl
StartVertexLocationID3D11DeviceContextVtbl
StartVertexLocationID3D11DeviceContextVtbl
StencilID3D11DeviceContextVtbl
StencilRefID3D11DeviceContextVtbl
SubresourceID3D11DeviceContextVtbl
ThreadGroupCountXID3D11DeviceContextVtbl
ThreadGroupCountYID3D11DeviceContextVtbl
ThreadGroupCountZID3D11DeviceContextVtbl
TopologyID3D11DeviceContextVtbl
UINT(STDMETHODCALLTYPE *GetContextFlags)(ID3D11DeviceContext *This)ID3D11DeviceContextVtbl
ULONG(STDMETHODCALLTYPE *AddRef)(ID3D11DeviceContext *This)ID3D11DeviceContextVtbl
ULONG(STDMETHODCALLTYPE *Release)(ID3D11DeviceContext *This)ID3D11DeviceContextVtbl
ValuesID3D11DeviceContextVtbl
ValuesID3D11DeviceContextVtbl
VertexCountID3D11DeviceContextVtbl
VertexCountPerInstanceID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GetDevice)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *VSSetConstantBuffers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *PSSetShaderResources)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *PSSetShader)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *PSSetSamplers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *VSSetShader)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DrawIndexed)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *Draw)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *Unmap)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *PSSetConstantBuffers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *IASetInputLayout)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *IASetVertexBuffers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *IASetIndexBuffer)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DrawIndexedInstanced)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DrawInstanced)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GSSetConstantBuffers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GSSetShader)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *IASetPrimitiveTopology)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *VSSetShaderResources)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *VSSetSamplers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *Begin)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *End)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *SetPredication)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GSSetShaderResources)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GSSetSamplers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *OMSetRenderTargets)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *OMSetBlendState)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *OMSetDepthStencilState)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *SOSetTargets)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DrawAuto)(ID3D11DeviceContext *This)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DrawInstancedIndirect)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *Dispatch)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DispatchIndirect)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *RSSetState)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *RSSetViewports)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *RSSetScissorRects)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CopySubresourceRegion)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CopyResource)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *UpdateSubresource)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CopyStructureCount)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *ClearRenderTargetView)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *ClearDepthStencilView)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GenerateMips)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *SetResourceMinLOD)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *ResolveSubresource)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *ExecuteCommandList)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *HSSetShaderResources)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *HSSetShader)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *HSSetSamplers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *HSSetConstantBuffers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DSSetShaderResources)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DSSetShader)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DSSetSamplers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DSSetConstantBuffers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSSetShaderResources)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSSetShader)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSSetSamplers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSSetConstantBuffers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *VSGetConstantBuffers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *PSGetShaderResources)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *PSGetShader)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *PSGetSamplers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *VSGetShader)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *PSGetConstantBuffers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *IAGetInputLayout)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *IAGetVertexBuffers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *IAGetIndexBuffer)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GSGetConstantBuffers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GSGetShader)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *IAGetPrimitiveTopology)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *VSGetShaderResources)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *VSGetSamplers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GetPredication)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GSGetShaderResources)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GSGetSamplers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *OMGetRenderTargets)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *OMGetBlendState)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *OMGetDepthStencilState)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *SOGetTargets)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *RSGetState)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *RSGetViewports)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *RSGetScissorRects)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *HSGetShaderResources)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *HSGetShader)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *HSGetSamplers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *HSGetConstantBuffers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DSGetShaderResources)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DSGetShader)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DSGetSamplers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DSGetConstantBuffers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSGetShaderResources)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSGetShader)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSGetSamplers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSGetConstantBuffers)(ID3D11DeviceContext *ThisID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *ClearState)(ID3D11DeviceContext *This)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *Flush)(ID3D11DeviceContext *This)ID3D11DeviceContextVtbl