RetroArch
|
This is the complete list of members for ID3D10DeviceVtbl, including all inherited members.
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViews | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffers | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViews | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffers | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT) UINT NumElements | ID3D10DeviceVtbl | |
_In_range_(0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT) UINT NumEntries | ID3D10DeviceVtbl | |
_In_reads_(NumElements) const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs | ID3D10DeviceVtbl | |
_In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature | ID3D10DeviceVtbl | |
_In_reads_(BytecodeLength) const void *pShaderBytecode | ID3D10DeviceVtbl | |
_In_reads_(BytecodeLength) const void *pShaderBytecode | ID3D10DeviceVtbl | |
_In_reads_(BytecodeLength) const void *pShaderBytecode | ID3D10DeviceVtbl | |
_In_reads_(BytecodeLength) const void *pShaderBytecode | ID3D10DeviceVtbl | |
_In_reads_bytes_opt_(DataSize) const void *pData) | ID3D10DeviceVtbl | |
_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers) | ID3D10DeviceVtbl | |
_In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews) | ID3D10DeviceVtbl | |
_In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers) | ID3D10DeviceVtbl | |
_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers) | ID3D10DeviceVtbl | |
_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppVertexBuffers | ID3D10DeviceVtbl | |
_In_reads_opt_(NumBuffers) const UINT *pStrides | ID3D10DeviceVtbl | |
_In_reads_opt_(NumBuffers) const UINT *pOffsets) | ID3D10DeviceVtbl | |
_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers) | ID3D10DeviceVtbl | |
_In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews) | ID3D10DeviceVtbl | |
_In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers) | ID3D10DeviceVtbl | |
_In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews) | ID3D10DeviceVtbl | |
_In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers) | ID3D10DeviceVtbl | |
_In_reads_opt_(NumViews) ID3D10RenderTargetView *const *ppRenderTargetViews | ID3D10DeviceVtbl | |
_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppSOTargets | ID3D10DeviceVtbl | |
_In_reads_opt_(NumBuffers) const UINT *pOffsets) | ID3D10DeviceVtbl | |
_In_reads_opt_(NumViewports) const D3D10_VIEWPORT *pViewports) | ID3D10DeviceVtbl | |
_In_reads_opt_(NumRects) const D3D10_RECT *pRects) | ID3D10DeviceVtbl | |
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels *pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData | ID3D10DeviceVtbl | |
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels *pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData | ID3D10DeviceVtbl | |
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D10_SUBRESOURCE_DATA *pInitialData | ID3D10DeviceVtbl | |
_In_reads_opt_(NumEntries) const D3D10_SO_DECLARATION_ENTRY *pSODeclaration | ID3D10DeviceVtbl | |
_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers) | ID3D10DeviceVtbl | |
_Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews) | ID3D10DeviceVtbl | |
_Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers) | ID3D10DeviceVtbl | |
_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers) | ID3D10DeviceVtbl | |
_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppVertexBuffers | ID3D10DeviceVtbl | |
_Out_writes_opt_(NumBuffers) UINT *pStrides | ID3D10DeviceVtbl | |
_Out_writes_opt_(NumBuffers) UINT *pOffsets) | ID3D10DeviceVtbl | |
_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers) | ID3D10DeviceVtbl | |
_Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews) | ID3D10DeviceVtbl | |
_Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers) | ID3D10DeviceVtbl | |
_Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews) | ID3D10DeviceVtbl | |
_Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers) | ID3D10DeviceVtbl | |
_Out_writes_opt_(NumViews) ID3D10RenderTargetView **ppRenderTargetViews | ID3D10DeviceVtbl | |
_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppSOTargets | ID3D10DeviceVtbl | |
_Out_writes_opt_(NumBuffers) UINT *pOffsets) | ID3D10DeviceVtbl | |
BaseVertexLocation | ID3D10DeviceVtbl | |
BaseVertexLocation | ID3D10DeviceVtbl | |
BlendFactor | ID3D10DeviceVtbl | |
BlendFactor | ID3D10DeviceVtbl | |
BytecodeLength | ID3D10DeviceVtbl | |
ClearFlags | ID3D10DeviceVtbl | |
ColorRGBA | ID3D10DeviceVtbl | |
DataSize | ID3D10DeviceVtbl | |
Depth | ID3D10DeviceVtbl | |
DstSubresource | ID3D10DeviceVtbl | |
DstX | ID3D10DeviceVtbl | |
DstY | ID3D10DeviceVtbl | |
DstZ | ID3D10DeviceVtbl | |
Format | ID3D10DeviceVtbl | |
Format | ID3D10DeviceVtbl | |
Format | ID3D10DeviceVtbl | |
Format | ID3D10DeviceVtbl | |
guid | ID3D10DeviceVtbl | |
Height | ID3D10DeviceVtbl | |
hResource | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *QueryInterface)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *GetDeviceRemovedReason)(ID3D10Device *This) | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *SetExceptionMode)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *GetPrivateData)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *SetPrivateData)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *SetPrivateDataInterface)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreateBuffer)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreateTexture1D)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreateTexture2D)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreateTexture3D)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreateShaderResourceView)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreateRenderTargetView)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreateDepthStencilView)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreateInputLayout)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreateVertexShader)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreateGeometryShader)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreatePixelShader)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreateBlendState)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreateDepthStencilState)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreateRasterizerState)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreateSamplerState)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreateQuery)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreatePredicate)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CreateCounter)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CheckFormatSupport)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *CheckCounter)(ID3D10Device *This | ID3D10DeviceVtbl | |
HRESULT(STDMETHODCALLTYPE *OpenSharedResource)(ID3D10Device *This | ID3D10DeviceVtbl | |
IndexCount | ID3D10DeviceVtbl | |
IndexCountPerInstance | ID3D10DeviceVtbl | |
InstanceCount | ID3D10DeviceVtbl | |
NumRects | ID3D10DeviceVtbl | |
NumViewports | ID3D10DeviceVtbl | |
Offset | ID3D10DeviceVtbl | |
Offset | ID3D10DeviceVtbl | |
OutputStreamStride | ID3D10DeviceVtbl | |
pActiveCounters | ID3D10DeviceVtbl | |
pBlendState | ID3D10DeviceVtbl | |
pBlendStateDesc | ID3D10DeviceVtbl | |
pCounterDesc | ID3D10DeviceVtbl | |
pCounterInfo | ID3D10DeviceVtbl | |
pData | ID3D10DeviceVtbl | |
pData | ID3D10DeviceVtbl | |
pDataSize | ID3D10DeviceVtbl | |
pDepthStencilDesc | ID3D10DeviceVtbl | |
pDepthStencilState | ID3D10DeviceVtbl | |
pDepthStencilView | ID3D10DeviceVtbl | |
pDepthStencilView | ID3D10DeviceVtbl | |
pDesc | ID3D10DeviceVtbl | |
pDesc | ID3D10DeviceVtbl | |
pDesc | ID3D10DeviceVtbl | |
pDesc | ID3D10DeviceVtbl | |
pDesc | ID3D10DeviceVtbl | |
pDesc | ID3D10DeviceVtbl | |
pDesc | ID3D10DeviceVtbl | |
pDesc | ID3D10DeviceVtbl | |
pDescriptionLength | ID3D10DeviceVtbl | |
pDstBox | ID3D10DeviceVtbl | |
pDstResource | ID3D10DeviceVtbl | |
pFormatSupport | ID3D10DeviceVtbl | |
pHeight | ID3D10DeviceVtbl | |
pIndexBuffer | ID3D10DeviceVtbl | |
pIndexBuffer | ID3D10DeviceVtbl | |
pInitialData | ID3D10DeviceVtbl | |
pInputLayout | ID3D10DeviceVtbl | |
pNameLength | ID3D10DeviceVtbl | |
pNumQualityLevels | ID3D10DeviceVtbl | |
ppBlendState | ID3D10DeviceVtbl | |
ppBlendState | ID3D10DeviceVtbl | |
ppBuffer | ID3D10DeviceVtbl | |
ppCounter | ID3D10DeviceVtbl | |
ppDepthStencilState | ID3D10DeviceVtbl | |
ppDepthStencilState | ID3D10DeviceVtbl | |
ppDepthStencilView | ID3D10DeviceVtbl | |
ppDepthStencilView | ID3D10DeviceVtbl | |
ppGeometryShader | ID3D10DeviceVtbl | |
ppGeometryShader | ID3D10DeviceVtbl | |
ppGeometryShader | ID3D10DeviceVtbl | |
ppInputLayout | ID3D10DeviceVtbl | |
ppInputLayout | ID3D10DeviceVtbl | |
pPixelShader | ID3D10DeviceVtbl | |
ppPixelShader | ID3D10DeviceVtbl | |
ppPixelShader | ID3D10DeviceVtbl | |
ppPredicate | ID3D10DeviceVtbl | |
ppPredicate | ID3D10DeviceVtbl | |
ppQuery | ID3D10DeviceVtbl | |
ppRasterizerState | ID3D10DeviceVtbl | |
ppRasterizerState | ID3D10DeviceVtbl | |
pPredicate | ID3D10DeviceVtbl | |
pPredicateDesc | ID3D10DeviceVtbl | |
pPredicateValue | ID3D10DeviceVtbl | |
ppResource | ID3D10DeviceVtbl | |
ppRTView | ID3D10DeviceVtbl | |
ppSamplerState | ID3D10DeviceVtbl | |
ppSRView | ID3D10DeviceVtbl | |
ppTexture1D | ID3D10DeviceVtbl | |
ppTexture2D | ID3D10DeviceVtbl | |
ppTexture3D | ID3D10DeviceVtbl | |
ppVertexShader | ID3D10DeviceVtbl | |
ppVertexShader | ID3D10DeviceVtbl | |
ppvObject | ID3D10DeviceVtbl | |
pQueryDesc | ID3D10DeviceVtbl | |
pRasterizerDesc | ID3D10DeviceVtbl | |
pRasterizerState | ID3D10DeviceVtbl | |
pRects | ID3D10DeviceVtbl | |
PredicateValue | ID3D10DeviceVtbl | |
pRenderTargetView | ID3D10DeviceVtbl | |
pResource | ID3D10DeviceVtbl | |
pSampleMask | ID3D10DeviceVtbl | |
pSamplerDesc | ID3D10DeviceVtbl | |
pShader | ID3D10DeviceVtbl | |
pShaderResourceView | ID3D10DeviceVtbl | |
pSrcBox | ID3D10DeviceVtbl | |
pSrcData | ID3D10DeviceVtbl | |
pSrcResource | ID3D10DeviceVtbl | |
pSrcResource | ID3D10DeviceVtbl | |
pSrcResource | ID3D10DeviceVtbl | |
pStencilRef | ID3D10DeviceVtbl | |
pTopology | ID3D10DeviceVtbl | |
pType | ID3D10DeviceVtbl | |
pUnitsLength | ID3D10DeviceVtbl | |
pVertexShader | ID3D10DeviceVtbl | |
pViewports | ID3D10DeviceVtbl | |
pWidth | ID3D10DeviceVtbl | |
RaiseFlags | ID3D10DeviceVtbl | |
ReturnedInterface | ID3D10DeviceVtbl | |
riid | ID3D10DeviceVtbl | |
SampleCount | ID3D10DeviceVtbl | |
SampleMask | ID3D10DeviceVtbl | |
SrcDepthPitch | ID3D10DeviceVtbl | |
SrcRowPitch | ID3D10DeviceVtbl | |
SrcSubresource | ID3D10DeviceVtbl | |
SrcSubresource | ID3D10DeviceVtbl | |
StartIndexLocation | ID3D10DeviceVtbl | |
StartIndexLocation | ID3D10DeviceVtbl | |
StartInstanceLocation | ID3D10DeviceVtbl | |
StartInstanceLocation | ID3D10DeviceVtbl | |
StartVertexLocation | ID3D10DeviceVtbl | |
StartVertexLocation | ID3D10DeviceVtbl | |
Stencil | ID3D10DeviceVtbl | |
StencilRef | ID3D10DeviceVtbl | |
szDescription | ID3D10DeviceVtbl | |
szName | ID3D10DeviceVtbl | |
szUnits | ID3D10DeviceVtbl | |
Topology | ID3D10DeviceVtbl | |
UINT(STDMETHODCALLTYPE *GetExceptionMode)(ID3D10Device *This) | ID3D10DeviceVtbl | |
UINT(STDMETHODCALLTYPE *GetCreationFlags)(ID3D10Device *This) | ID3D10DeviceVtbl | |
ULONG(STDMETHODCALLTYPE *AddRef)(ID3D10Device *This) | ID3D10DeviceVtbl | |
ULONG(STDMETHODCALLTYPE *Release)(ID3D10Device *This) | ID3D10DeviceVtbl | |
VertexCount | ID3D10DeviceVtbl | |
VertexCountPerInstance | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *VSSetConstantBuffers)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *PSSetShaderResources)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *PSSetShader)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *PSSetSamplers)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *VSSetShader)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *DrawIndexed)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *Draw)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *PSSetConstantBuffers)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *IASetInputLayout)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *IASetVertexBuffers)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *IASetIndexBuffer)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *DrawIndexedInstanced)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *DrawInstanced)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *GSSetConstantBuffers)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *GSSetShader)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *IASetPrimitiveTopology)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *VSSetShaderResources)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *VSSetSamplers)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *SetPredication)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *GSSetShaderResources)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *GSSetSamplers)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *OMSetRenderTargets)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *OMSetBlendState)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *OMSetDepthStencilState)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *SOSetTargets)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *DrawAuto)(ID3D10Device *This) | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *RSSetState)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *RSSetViewports)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *RSSetScissorRects)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *CopySubresourceRegion)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *CopyResource)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *UpdateSubresource)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *ClearRenderTargetView)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *ClearDepthStencilView)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *GenerateMips)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *ResolveSubresource)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *VSGetConstantBuffers)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *PSGetShaderResources)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *PSGetShader)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *PSGetSamplers)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *VSGetShader)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *PSGetConstantBuffers)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *IAGetInputLayout)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *IAGetVertexBuffers)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *IAGetIndexBuffer)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *GSGetConstantBuffers)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *GSGetShader)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *IAGetPrimitiveTopology)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *VSGetShaderResources)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *VSGetSamplers)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *GetPredication)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *GSGetShaderResources)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *GSGetSamplers)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *OMGetRenderTargets)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *OMGetBlendState)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *OMGetDepthStencilState)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *SOGetTargets)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *RSGetState)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *RSGetViewports)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *RSGetScissorRects)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *ClearState)(ID3D10Device *This) | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *Flush)(ID3D10Device *This) | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *CheckCounterInfo)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *SetTextFilterSize)(ID3D10Device *This | ID3D10DeviceVtbl | |
void(STDMETHODCALLTYPE *GetTextFilterSize)(ID3D10Device *This | ID3D10DeviceVtbl | |
Width | ID3D10DeviceVtbl |