RetroArch
ID3D10DeviceVtbl Member List

This is the complete list of members for ID3D10DeviceVtbl, including all inherited members.

_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D10DeviceVtbl
_In_range_(0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffersID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D10DeviceVtbl
_In_range_(0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViewsID3D10DeviceVtbl
_In_range_(0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffersID3D10DeviceVtbl
_In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewportsID3D10DeviceVtbl
_In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRectsID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D10DeviceVtbl
_In_range_(0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffersID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D10DeviceVtbl
_In_range_(0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D10DeviceVtbl
_In_range_(0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViewsID3D10DeviceVtbl
_In_range_(0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffersID3D10DeviceVtbl
_In_range_(0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT) UINT NumElementsID3D10DeviceVtbl
_In_range_(0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT) UINT NumEntriesID3D10DeviceVtbl
_In_reads_(NumElements) const D3D10_INPUT_ELEMENT_DESC *pInputElementDescsID3D10DeviceVtbl
_In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignatureID3D10DeviceVtbl
_In_reads_(BytecodeLength) const void *pShaderBytecodeID3D10DeviceVtbl
_In_reads_(BytecodeLength) const void *pShaderBytecodeID3D10DeviceVtbl
_In_reads_(BytecodeLength) const void *pShaderBytecodeID3D10DeviceVtbl
_In_reads_(BytecodeLength) const void *pShaderBytecodeID3D10DeviceVtbl
_In_reads_bytes_opt_(DataSize) const void *pData)ID3D10DeviceVtbl
_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers)ID3D10DeviceVtbl
_In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews)ID3D10DeviceVtbl
_In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers)ID3D10DeviceVtbl
_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers)ID3D10DeviceVtbl
_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppVertexBuffersID3D10DeviceVtbl
_In_reads_opt_(NumBuffers) const UINT *pStridesID3D10DeviceVtbl
_In_reads_opt_(NumBuffers) const UINT *pOffsets)ID3D10DeviceVtbl
_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers)ID3D10DeviceVtbl
_In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews)ID3D10DeviceVtbl
_In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers)ID3D10DeviceVtbl
_In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews)ID3D10DeviceVtbl
_In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers)ID3D10DeviceVtbl
_In_reads_opt_(NumViews) ID3D10RenderTargetView *const *ppRenderTargetViewsID3D10DeviceVtbl
_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppSOTargetsID3D10DeviceVtbl
_In_reads_opt_(NumBuffers) const UINT *pOffsets)ID3D10DeviceVtbl
_In_reads_opt_(NumViewports) const D3D10_VIEWPORT *pViewports)ID3D10DeviceVtbl
_In_reads_opt_(NumRects) const D3D10_RECT *pRects)ID3D10DeviceVtbl
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels *pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialDataID3D10DeviceVtbl
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels *pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialDataID3D10DeviceVtbl
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D10_SUBRESOURCE_DATA *pInitialDataID3D10DeviceVtbl
_In_reads_opt_(NumEntries) const D3D10_SO_DECLARATION_ENTRY *pSODeclarationID3D10DeviceVtbl
_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers)ID3D10DeviceVtbl
_Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews)ID3D10DeviceVtbl
_Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers)ID3D10DeviceVtbl
_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers)ID3D10DeviceVtbl
_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppVertexBuffersID3D10DeviceVtbl
_Out_writes_opt_(NumBuffers) UINT *pStridesID3D10DeviceVtbl
_Out_writes_opt_(NumBuffers) UINT *pOffsets)ID3D10DeviceVtbl
_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers)ID3D10DeviceVtbl
_Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews)ID3D10DeviceVtbl
_Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers)ID3D10DeviceVtbl
_Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews)ID3D10DeviceVtbl
_Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers)ID3D10DeviceVtbl
_Out_writes_opt_(NumViews) ID3D10RenderTargetView **ppRenderTargetViewsID3D10DeviceVtbl
_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppSOTargetsID3D10DeviceVtbl
_Out_writes_opt_(NumBuffers) UINT *pOffsets)ID3D10DeviceVtbl
BaseVertexLocationID3D10DeviceVtbl
BaseVertexLocationID3D10DeviceVtbl
BlendFactorID3D10DeviceVtbl
BlendFactorID3D10DeviceVtbl
BytecodeLengthID3D10DeviceVtbl
ClearFlagsID3D10DeviceVtbl
ColorRGBAID3D10DeviceVtbl
DataSizeID3D10DeviceVtbl
DepthID3D10DeviceVtbl
DstSubresourceID3D10DeviceVtbl
DstXID3D10DeviceVtbl
DstYID3D10DeviceVtbl
DstZID3D10DeviceVtbl
FormatID3D10DeviceVtbl
FormatID3D10DeviceVtbl
FormatID3D10DeviceVtbl
FormatID3D10DeviceVtbl
guidID3D10DeviceVtbl
HeightID3D10DeviceVtbl
hResourceID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *QueryInterface)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *GetDeviceRemovedReason)(ID3D10Device *This)ID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *SetExceptionMode)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *GetPrivateData)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *SetPrivateData)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *SetPrivateDataInterface)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreateBuffer)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreateTexture1D)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreateTexture2D)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreateTexture3D)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreateShaderResourceView)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreateRenderTargetView)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreateDepthStencilView)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreateInputLayout)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreateVertexShader)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreateGeometryShader)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreatePixelShader)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreateBlendState)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreateDepthStencilState)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreateRasterizerState)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreateSamplerState)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreateQuery)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreatePredicate)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CreateCounter)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CheckFormatSupport)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *CheckCounter)(ID3D10Device *ThisID3D10DeviceVtbl
HRESULT(STDMETHODCALLTYPE *OpenSharedResource)(ID3D10Device *ThisID3D10DeviceVtbl
IndexCountID3D10DeviceVtbl
IndexCountPerInstanceID3D10DeviceVtbl
InstanceCountID3D10DeviceVtbl
NumRectsID3D10DeviceVtbl
NumViewportsID3D10DeviceVtbl
OffsetID3D10DeviceVtbl
OffsetID3D10DeviceVtbl
OutputStreamStrideID3D10DeviceVtbl
pActiveCountersID3D10DeviceVtbl
pBlendStateID3D10DeviceVtbl
pBlendStateDescID3D10DeviceVtbl
pCounterDescID3D10DeviceVtbl
pCounterInfoID3D10DeviceVtbl
pDataID3D10DeviceVtbl
pDataID3D10DeviceVtbl
pDataSizeID3D10DeviceVtbl
pDepthStencilDescID3D10DeviceVtbl
pDepthStencilStateID3D10DeviceVtbl
pDepthStencilViewID3D10DeviceVtbl
pDepthStencilViewID3D10DeviceVtbl
pDescID3D10DeviceVtbl
pDescID3D10DeviceVtbl
pDescID3D10DeviceVtbl
pDescID3D10DeviceVtbl
pDescID3D10DeviceVtbl
pDescID3D10DeviceVtbl
pDescID3D10DeviceVtbl
pDescID3D10DeviceVtbl
pDescriptionLengthID3D10DeviceVtbl
pDstBoxID3D10DeviceVtbl
pDstResourceID3D10DeviceVtbl
pFormatSupportID3D10DeviceVtbl
pHeightID3D10DeviceVtbl
pIndexBufferID3D10DeviceVtbl
pIndexBufferID3D10DeviceVtbl
pInitialDataID3D10DeviceVtbl
pInputLayoutID3D10DeviceVtbl
pNameLengthID3D10DeviceVtbl
pNumQualityLevelsID3D10DeviceVtbl
ppBlendStateID3D10DeviceVtbl
ppBlendStateID3D10DeviceVtbl
ppBufferID3D10DeviceVtbl
ppCounterID3D10DeviceVtbl
ppDepthStencilStateID3D10DeviceVtbl
ppDepthStencilStateID3D10DeviceVtbl
ppDepthStencilViewID3D10DeviceVtbl
ppDepthStencilViewID3D10DeviceVtbl
ppGeometryShaderID3D10DeviceVtbl
ppGeometryShaderID3D10DeviceVtbl
ppGeometryShaderID3D10DeviceVtbl
ppInputLayoutID3D10DeviceVtbl
ppInputLayoutID3D10DeviceVtbl
pPixelShaderID3D10DeviceVtbl
ppPixelShaderID3D10DeviceVtbl
ppPixelShaderID3D10DeviceVtbl
ppPredicateID3D10DeviceVtbl
ppPredicateID3D10DeviceVtbl
ppQueryID3D10DeviceVtbl
ppRasterizerStateID3D10DeviceVtbl
ppRasterizerStateID3D10DeviceVtbl
pPredicateID3D10DeviceVtbl
pPredicateDescID3D10DeviceVtbl
pPredicateValueID3D10DeviceVtbl
ppResourceID3D10DeviceVtbl
ppRTViewID3D10DeviceVtbl
ppSamplerStateID3D10DeviceVtbl
ppSRViewID3D10DeviceVtbl
ppTexture1DID3D10DeviceVtbl
ppTexture2DID3D10DeviceVtbl
ppTexture3DID3D10DeviceVtbl
ppVertexShaderID3D10DeviceVtbl
ppVertexShaderID3D10DeviceVtbl
ppvObjectID3D10DeviceVtbl
pQueryDescID3D10DeviceVtbl
pRasterizerDescID3D10DeviceVtbl
pRasterizerStateID3D10DeviceVtbl
pRectsID3D10DeviceVtbl
PredicateValueID3D10DeviceVtbl
pRenderTargetViewID3D10DeviceVtbl
pResourceID3D10DeviceVtbl
pSampleMaskID3D10DeviceVtbl
pSamplerDescID3D10DeviceVtbl
pShaderID3D10DeviceVtbl
pShaderResourceViewID3D10DeviceVtbl
pSrcBoxID3D10DeviceVtbl
pSrcDataID3D10DeviceVtbl
pSrcResourceID3D10DeviceVtbl
pSrcResourceID3D10DeviceVtbl
pSrcResourceID3D10DeviceVtbl
pStencilRefID3D10DeviceVtbl
pTopologyID3D10DeviceVtbl
pTypeID3D10DeviceVtbl
pUnitsLengthID3D10DeviceVtbl
pVertexShaderID3D10DeviceVtbl
pViewportsID3D10DeviceVtbl
pWidthID3D10DeviceVtbl
RaiseFlagsID3D10DeviceVtbl
ReturnedInterfaceID3D10DeviceVtbl
riidID3D10DeviceVtbl
SampleCountID3D10DeviceVtbl
SampleMaskID3D10DeviceVtbl
SrcDepthPitchID3D10DeviceVtbl
SrcRowPitchID3D10DeviceVtbl
SrcSubresourceID3D10DeviceVtbl
SrcSubresourceID3D10DeviceVtbl
StartIndexLocationID3D10DeviceVtbl
StartIndexLocationID3D10DeviceVtbl
StartInstanceLocationID3D10DeviceVtbl
StartInstanceLocationID3D10DeviceVtbl
StartVertexLocationID3D10DeviceVtbl
StartVertexLocationID3D10DeviceVtbl
StencilID3D10DeviceVtbl
StencilRefID3D10DeviceVtbl
szDescriptionID3D10DeviceVtbl
szNameID3D10DeviceVtbl
szUnitsID3D10DeviceVtbl
TopologyID3D10DeviceVtbl
UINT(STDMETHODCALLTYPE *GetExceptionMode)(ID3D10Device *This)ID3D10DeviceVtbl
UINT(STDMETHODCALLTYPE *GetCreationFlags)(ID3D10Device *This)ID3D10DeviceVtbl
ULONG(STDMETHODCALLTYPE *AddRef)(ID3D10Device *This)ID3D10DeviceVtbl
ULONG(STDMETHODCALLTYPE *Release)(ID3D10Device *This)ID3D10DeviceVtbl
VertexCountID3D10DeviceVtbl
VertexCountPerInstanceID3D10DeviceVtbl
void(STDMETHODCALLTYPE *VSSetConstantBuffers)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *PSSetShaderResources)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *PSSetShader)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *PSSetSamplers)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *VSSetShader)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *DrawIndexed)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *Draw)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *PSSetConstantBuffers)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *IASetInputLayout)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *IASetVertexBuffers)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *IASetIndexBuffer)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *DrawIndexedInstanced)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *DrawInstanced)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *GSSetConstantBuffers)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *GSSetShader)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *IASetPrimitiveTopology)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *VSSetShaderResources)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *VSSetSamplers)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *SetPredication)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *GSSetShaderResources)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *GSSetSamplers)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *OMSetRenderTargets)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *OMSetBlendState)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *OMSetDepthStencilState)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *SOSetTargets)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *DrawAuto)(ID3D10Device *This)ID3D10DeviceVtbl
void(STDMETHODCALLTYPE *RSSetState)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *RSSetViewports)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *RSSetScissorRects)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *CopySubresourceRegion)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *CopyResource)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *UpdateSubresource)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *ClearRenderTargetView)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *ClearDepthStencilView)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *GenerateMips)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *ResolveSubresource)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *VSGetConstantBuffers)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *PSGetShaderResources)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *PSGetShader)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *PSGetSamplers)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *VSGetShader)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *PSGetConstantBuffers)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *IAGetInputLayout)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *IAGetVertexBuffers)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *IAGetIndexBuffer)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *GSGetConstantBuffers)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *GSGetShader)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *IAGetPrimitiveTopology)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *VSGetShaderResources)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *VSGetSamplers)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *GetPredication)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *GSGetShaderResources)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *GSGetSamplers)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *OMGetRenderTargets)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *OMGetBlendState)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *OMGetDepthStencilState)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *SOGetTargets)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *RSGetState)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *RSGetViewports)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *RSGetScissorRects)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *ClearState)(ID3D10Device *This)ID3D10DeviceVtbl
void(STDMETHODCALLTYPE *Flush)(ID3D10Device *This)ID3D10DeviceVtbl
void(STDMETHODCALLTYPE *CheckCounterInfo)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *SetTextFilterSize)(ID3D10Device *ThisID3D10DeviceVtbl
void(STDMETHODCALLTYPE *GetTextFilterSize)(ID3D10Device *ThisID3D10DeviceVtbl
WidthID3D10DeviceVtbl