RetroArch
color.h
Go to the documentation of this file.
1 #ifndef __COLOR_H__
2 #define __COLOR_H__
3 
4 // luminance is stored twice, thus one of the lum. is
5 // redundant, but this way we can fill the screen.
6 
7 #define COLOR_BLACK (0x00800080)
8 #define COLOR_MAROON (0x266A26C0)
9 #define COLOR_GREEN (0x4B554B4A)
10 #define COLOR_OLIVE (0x7140718A)
11 #define COLOR_NAVY (0x0EC00E75)
12 #define COLOR_PURPLE (0x34AA34B5)
13 #define COLOR_TEAL (0x59955940)
14 #define COLOR_GRAY (0x80808080)
15 #define COLOR_SILVER (0xC080C080)
16 #define COLOR_RED (0x4C544CFF)
17 #define COLOR_LIME (0x952B9515)
18 #define COLOR_YELLOW (0xE100E194)
19 #define COLOR_BLUE (0x1DFF1D6B)
20 #define COLOR_FUCHSIA (0x69D469EA)
21 #define COLOR_AQUA (0xB2ABB200)
22 #define COLOR_WHITE (0xFF80FF80)
23 #define COLOR_MONEYGREEN (0xD076D074)
24 #define COLOR_SKYBLUE (0xC399C36A)
25 #define COLOR_CREAM (0xFA79FA82)
26 #define COLOR_MEDGRAY (0xA082A07F)
27 
28 #endif /* COLOR_H */