27 #if !__has_feature(objc_arc) GCControllerButtonInput * rightShoulder
Definition: GCGamepad.h:82
Definition: GCControllerElement.h:14
typedef void(__stdcall *PFN_DESTRUCTION_CALLBACK)(void *pData)
GCControllerButtonInput * buttonA
Definition: GCGamepad.h:70
Definition: GCGamepadSnapshot.h:23
#define GAMECONTROLLER_EXPORT
Definition: GameController.h:18
GCGamepadValueChangedHandler valueChangedHandler
Definition: GCGamepad.h:42
GCControllerButtonInput * buttonB
Definition: GCGamepad.h:71
Definition: GCControllerDirectionPad.h:15
GCGamepadSnapshot * saveSnapshot()
Definition: GCController.h:56
GCControllerButtonInput * leftShoulder
Definition: GCGamepad.h:78
GCControllerButtonInput * buttonY
Definition: GCGamepad.h:73
Definition: GCGamepad.h:22
Definition: GCControllerButtonInput.h:11
GCControllerButtonInput * buttonX
Definition: GCGamepad.h:72
GCControllerDirectionPad * dpad
Definition: GCGamepad.h:57
GCController * controller
Definition: GCGamepad.h:28
void(^ GCGamepadValueChangedHandler)(GCGamepad *gamepad, GCControllerElement *element)
Definition: GCGamepad.h:41