RetroArch
GCControllerButtonInput.h
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1 //
2 // GCControllerButtonInput.h
3 // GameController
4 //
5 // Copyright (c) 2012 Apple Inc. All rights reserved.
6 //
7 
8 #import "GameController.h"
9 
12 
20 typedef void (^GCControllerButtonValueChangedHandler)(GCControllerButtonInput *button, float value, BOOL pressed);
22 
26 @property (readonly) float value;
27 
36 @property (readonly, getter = isPressed) BOOL pressed;
37 
38 @end
GCControllerButtonValueChangedHandler valueChangedHandler
Definition: GCControllerButtonInput.h:21
Definition: GCControllerElement.h:14
typedef void(__stdcall *PFN_DESTRUCTION_CALLBACK)(void *pData)
void(^ GCControllerButtonValueChangedHandler)(GCControllerButtonInput *button, float value, BOOL pressed)
Definition: GCControllerButtonInput.h:20
#define GAMECONTROLLER_EXPORT
Definition: GameController.h:18
Definition: GCControllerButtonInput.h:11
unsigned int BOOL
Definition: gctypes.h:51
BOOL pressed
Definition: GCControllerButtonInput.h:36
GLsizei const GLfloat * value
Definition: glext.h:6709