18 #ifndef __D3DX11GPGPU_H__ 19 #define __D3DX11GPGPU_H__ 24 #define D3DCSX_DLL_W L"d3dcsx_47.dll" 25 #define D3DCSX_DLL_A "d3dcsx_47.dll" 28 #define D3DCSX_DLL D3DCSX_DLL_W 30 #define D3DCSX_DLL D3DCSX_DLL_A 75 DEFINE_GUID(IID_ID3DX11Scan, 0x5089b68f, 0xe71d, 0x4d38, 0xbe, 0x8e, 0xf3, 0x63, 0xb9, 0x5a, 0x94, 0x05);
78 #define INTERFACE ID3DX11Scan 83 STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
84 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
85 STDMETHOD_(ULONG,
Release)(THIS) PURE;
100 STDMETHOD(Scan)( THIS_
103 UINT ElementScanSize,
119 STDMETHOD(Multiscan)( THIS_
122 UINT ElementScanSize,
123 UINT ElementScanPitch,
140 UINT MaxElementScanSize,
142 _Out_ ID3DX11Scan** ppScan );
151 DEFINE_GUID(IID_ID3DX11SegmentedScan, 0xa915128c, 0xd954, 0x4c79, 0xbf, 0xe1, 0x64, 0xdb, 0x92, 0x31, 0x94, 0xd6);
154 #define INTERFACE ID3DX11SegmentedScan 159 STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
160 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
161 STDMETHOD_(ULONG,
Release)(THIS) PURE;
178 STDMETHOD(SegScan)( THIS_
181 UINT ElementScanSize,
197 UINT MaxElementScanSize,
198 _Out_ ID3DX11SegmentedScan** ppScan );
204 #define D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS 4 205 #define D3DX11_FFT_MAX_TEMP_BUFFERS 4 206 #define D3DX11_FFT_MAX_DIMENSIONS 32 215 DEFINE_GUID(IID_ID3DX11FFT, 0xb3f7a938, 0x4c93, 0x4310, 0xa6, 0x75, 0xb3, 0x0d, 0x6d, 0xe5, 0x05, 0x53);
218 #define INTERFACE ID3DX11FFT 223 STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
224 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
225 STDMETHOD_(ULONG,
Release)(THIS) PURE;
230 STDMETHOD(SetForwardScale)(THIS_
FLOAT ForwardScale) PURE;
231 STDMETHOD_(
FLOAT, GetForwardScale)(THIS) PURE;
235 STDMETHOD(SetInverseScale)(THIS_
FLOAT InverseScale) PURE;
236 STDMETHOD_(
FLOAT, GetInverseScale)(THIS) PURE;
249 STDMETHOD(AttachBuffersAndPrecompute)( THIS_
266 STDMETHOD(ForwardTransform)( THIS_
270 STDMETHOD(InverseTransform)( THIS_
355 _Out_ ID3DX11FFT** ppFFT
363 _Out_ ID3DX11FFT** ppFFT
370 _Out_ ID3DX11FFT** ppFFT
378 _Out_ ID3DX11FFT** ppFFT
386 _Out_ ID3DX11FFT** ppFFT
395 _Out_ ID3DX11FFT** ppFFT
404 _Out_ ID3DX11FFT** ppFFT
412 #endif //__D3DX11GPGPU_H__
Definition: glslang_tab.cpp:129
UINT TempBufferFloatSizes[D3DX11_FFT_MAX_TEMP_BUFFERS]
Definition: d3dcsx.h:313
HRESULT WINAPI D3DX11CreateFFT1DComplex(ID3D11DeviceContext *pDeviceContext, UINT X, UINT Flags, _Out_ D3DX11_FFT_BUFFER_INFO *pBufferInfo, _Out_ ID3DX11FFT **ppFFT)
#define D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS
Definition: d3dcsx.h:204
typedef HRESULT(WINAPI *PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(_In_ const D3D12_ROOT_SIGNATURE_DESC *pRootSignature
#define D3DX11_FFT_MAX_DIMENSIONS
Definition: d3dcsx.h:206
Unknown compiler Device disconnected from port File already exists Saving to backup buffer Got connection Public address Setting disk in tray You have left the game You have joined with input devices *s *s has joined as player u A netplay connection attempt failed because the peer is not running or is running an old version of RetroArch use the same version use the same version This core does not support inter architecture netplay Incorrect password A netplay client has disconnected You do not have permission to play The input devices requested are not available Netplay peer s paused Give hardware rendered cores their own private context Avoids having to assume hardware state changes inbetween frames Adjusts menu screen appearance settings Improves performance at the cost of latency and more video stuttering Use only if you cannot obtain full speed otherwise Autodetect Capabilities Connecting to port Password Username Accounts List Endpoint Achievements Scan Content Import content Ask Block Frames نظام تشغيل الصوت Audio Enable Turbo Deadzone Audio Maximum Timing Skew Audio Output Dynamic Audio Rate Control الصوت Audio Volume WASAPI Exclusive Mode WASAPI Shared Buffer Length Load Override Files Automatically Load Shader Presets Automatically Confirm Quit Scroll Up Toggle Keyboard Basic menu controls Info Scroll Up Toggle Keyboard Don t overwrite SaveRAM on loading savestate Buildbot Assets URL Allow Camera Cheat Cheat File Load Cheat File Cheat Passes Hardcore Mode Achievement Badges Locked Test Unofficial Achievements Unlocked Verbose Mode Config ملفات التكوين Collections Content Allow to remove entries Downloads Cheats Show core name Authors Core label Permissions System manufacturer Controls Options Start a Core Automatically Buildbot Cores URL Updater CPU Cursor Custom Ratio Database Selection Start directory< Default > Directory not found Disk Cycle Tray Status Disk Index Don t care Download Core DPI Override Enable أنظمة التشغيل Check for Missing Firmware Before Loading Dynamic Backgrounds Menu entry hover color False Favorites Limit Maximum Run Speed Frontend Counters Create game options file مساعدة Changing Virtual Gamepad Overlay مساعدة Scanning For Content History List Enable Horizontal Menu معلومات Analog To Digital Type Left Analog X Left analog Left Analog Y Left analog Y(down)") MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_RIGHT_X
D3DX11_SCAN_OPCODE
Definition: d3dcsx.h:52
struct D3DX11_FFT_DESC D3DX11_FFT_DESC
#define D3DX11_FFT_MAX_TEMP_BUFFERS
Definition: d3dcsx.h:205
HRESULT WINAPI D3DX11CreateFFT3DComplex(ID3D11DeviceContext *pDeviceContext, UINT X, UINT Y, UINT Z, UINT Flags, _Out_ D3DX11_FFT_BUFFER_INFO *pBufferInfo, _Out_ ID3DX11FFT **ppFFT)
D3DX11_FFT_DATA_TYPE Type
Definition: d3dcsx.h:299
UINT DimensionMask
Definition: d3dcsx.h:297
UINT PrecomputeBufferFloatSizes[D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS]
Definition: d3dcsx.h:315
HRESULT WINAPI D3DX11CreateFFT2DComplex(ID3D11DeviceContext *pDeviceContext, UINT X, UINT Y, UINT Flags, _Out_ D3DX11_FFT_BUFFER_INFO *pBufferInfo, _Out_ ID3DX11FFT **ppFFT)
HRESULT WINAPI D3DX11CreateFFT(ID3D11DeviceContext *pDeviceContext, _In_ const D3DX11_FFT_DESC *pDesc, UINT Flags, _Out_ D3DX11_FFT_BUFFER_INFO *pBufferInfo, _Out_ ID3DX11FFT **ppFFT)
D3DX11_SCAN_DIRECTION
Definition: d3dcsx.h:63
D3DX11_SCAN_DATA_TYPE
Definition: d3dcsx.h:45
OpCode
Definition: lopcodes.h:167
HRESULT WINAPI D3DX11CreateFFT1DReal(ID3D11DeviceContext *pDeviceContext, UINT X, UINT Flags, _Out_ D3DX11_FFT_BUFFER_INFO *pBufferInfo, _Out_ ID3DX11FFT **ppFFT)
interface ID3D11UnorderedAccessView ID3D11UnorderedAccessView
Definition: d3d11.h:140
DEFINE_GUID(IID_ID3DX11Scan, 0x5089b68f, 0xe71d, 0x4d38, 0xbe, 0x8e, 0xf3, 0x63, 0xb9, 0x5a, 0x94, 0x05)
static INLINE ULONG Release(void *object)
Definition: dxgi_common.h:253
HRESULT WINAPI D3DX11CreateSegmentedScan(_In_ ID3D11DeviceContext *pDeviceContext, UINT MaxElementScanSize, _Out_ ID3DX11SegmentedScan **ppScan)
struct D3DX11_FFT_BUFFER_INFO D3DX11_FFT_BUFFER_INFO
DECLARE_INTERFACE_(ID3DX11Scan, IUnknown)
Definition: d3dcsx.h:80
D3DX11_FFT_DATA_TYPE
Definition: d3dcsx.h:280
interface ID3D11DeviceContext ID3D11DeviceContext
Definition: d3d11.h:252
HRESULT WINAPI D3DX11CreateScan(_In_ ID3D11DeviceContext *pDeviceContext, UINT MaxElementScanSize, UINT MaxScanCount, _Out_ ID3DX11Scan **ppScan)
D3DX11_FFT_CREATE_FLAG
Definition: d3dcsx.h:319
UINT ElementLengths[D3DX11_FFT_MAX_DIMENSIONS]
Definition: d3dcsx.h:296
Definition: glslang_tab.cpp:136
#define X(a, b)
Definition: bba.c:185
Ιστορικό Εικόνα Πληροφορίες Όλοι Οι Χρήστες Χειρίζονται Το Μενού Αριστερό Αναλογικό Αριστερό Αναλογικό Αριστερό Αναλογικό Y Αριστερό Αναλογικό Δεξί Αναλογικό X Δεξί Αναλογικό Δεξί Αναλογικό Y Δεξί Αναλογικό Σκανδάλη Όπλου Όπλο Aux A Όπλο Aux C Όπλο Select Όπλο D pad Κάτω Όπλο D pad Δεξιά Νεκρή Ζώνη Αναλογικού Σύνδεση Όλων Λήξη Χρόνου Σύνδεσης Hide Unbound Core Input Descriptors Κατάλογος Συσκευών Κατάλογος Ποντικιού Duty Cycle Keyboard Gamepad Mapping Enable Κουμπί D pad κάτω Κουμπί Κουμπί L(πίσω)" ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_LEFT
D3DX11_FFT_DIM_MASK
Definition: d3dcsx.h:286
HRESULT WINAPI D3DX11CreateFFT2DReal(ID3D11DeviceContext *pDeviceContext, UINT X, UINT Y, UINT Flags, _Out_ D3DX11_FFT_BUFFER_INFO *pBufferInfo, _Out_ ID3DX11FFT **ppFFT)
UINT NumDimensions
Definition: d3dcsx.h:295
HRESULT WINAPI D3DX11CreateFFT3DReal(ID3D11DeviceContext *pDeviceContext, UINT X, UINT Y, UINT Z, UINT Flags, _Out_ D3DX11_FFT_BUFFER_INFO *pBufferInfo, _Out_ ID3DX11FFT **ppFFT)
_Field_range_(0, D3DX11_FFT_MAX_TEMP_BUFFERS) UINT NumTempBufferSizes