11 #ifndef __D3DX8TEX_H__ 12 #define __D3DX8TEX_H__ 57 #define D3DX_FILTER_NONE (1 << 0) 58 #define D3DX_FILTER_POINT (2 << 0) 59 #define D3DX_FILTER_LINEAR (3 << 0) 60 #define D3DX_FILTER_TRIANGLE (4 << 0) 61 #define D3DX_FILTER_BOX (5 << 0) 63 #define D3DX_FILTER_MIRROR_U (1 << 16) 64 #define D3DX_FILTER_MIRROR_V (2 << 16) 65 #define D3DX_FILTER_MIRROR_W (4 << 16) 66 #define D3DX_FILTER_MIRROR (7 << 16) 67 #define D3DX_FILTER_DITHER (8 << 16) 92 #define D3DX_NORMALMAP_MIRROR_U (1 << 16) 93 #define D3DX_NORMALMAP_MIRROR_V (2 << 16) 94 #define D3DX_NORMALMAP_MIRROR (3 << 16) 95 #define D3DX_NORMALMAP_INVERTSIGN (8 << 16) 96 #define D3DX_NORMALMAP_COMPUTE_OCCLUSION (16 << 16) 118 #define D3DX_CHANNEL_RED (1 << 0) 119 #define D3DX_CHANNEL_BLUE (1 << 1) 120 #define D3DX_CHANNEL_GREEN (1 << 2) 121 #define D3DX_CHANNEL_ALPHA (1 << 3) 122 #define D3DX_CHANNEL_LUMINANCE (1 << 4) 249 #define D3DXGetImageInfoFromFile D3DXGetImageInfoFromFileW 251 #define D3DXGetImageInfoFromFile D3DXGetImageInfoFromFileA 264 LPCWSTR pSrcResource,
268 #define D3DXGetImageInfoFromResource D3DXGetImageInfoFromResourceW 270 #define D3DXGetImageInfoFromResource D3DXGetImageInfoFromResourceA 326 CONST PALETTEENTRY* pDestPalette,
327 CONST RECT* pDestRect,
329 CONST RECT* pSrcRect,
337 CONST PALETTEENTRY* pDestPalette,
338 CONST RECT* pDestRect,
340 CONST RECT* pSrcRect,
346 #define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileW 348 #define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileA 356 CONST PALETTEENTRY* pDestPalette,
357 CONST RECT* pDestRect,
360 CONST RECT* pSrcRect,
368 CONST PALETTEENTRY* pDestPalette,
369 CONST RECT* pDestRect,
371 LPCWSTR pSrcResource,
372 CONST RECT* pSrcRect,
379 #define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceW 381 #define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceA 389 CONST PALETTEENTRY* pDestPalette,
390 CONST RECT* pDestRect,
393 CONST RECT* pSrcRect,
430 CONST PALETTEENTRY* pDestPalette,
431 CONST RECT* pDestRect,
433 CONST PALETTEENTRY* pSrcPalette,
434 CONST RECT* pSrcRect,
475 CONST PALETTEENTRY* pDestPalette,
476 CONST RECT* pDestRect,
480 CONST PALETTEENTRY* pSrcPalette,
481 CONST RECT* pSrcRect,
510 CONST PALETTEENTRY* pSrcPalette,
511 CONST RECT* pSrcRect);
518 CONST PALETTEENTRY* pSrcPalette,
519 CONST RECT* pSrcRect);
522 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW 524 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA 573 CONST PALETTEENTRY* pDestPalette,
584 CONST PALETTEENTRY* pDestPalette,
593 #define D3DXLoadVolumeFromFile D3DXLoadVolumeFromFileW 595 #define D3DXLoadVolumeFromFile D3DXLoadVolumeFromFileA 602 CONST PALETTEENTRY* pDestPalette,
614 CONST PALETTEENTRY* pDestPalette,
617 LPCWSTR pSrcResource,
624 #define D3DXLoadVolumeFromResource D3DXLoadVolumeFromResourceW 626 #define D3DXLoadVolumeFromResource D3DXLoadVolumeFromResourceA 634 CONST PALETTEENTRY* pDestPalette,
675 CONST PALETTEENTRY* pDestPalette,
678 CONST PALETTEENTRY* pSrcPalette,
723 CONST PALETTEENTRY* pDestPalette,
729 CONST PALETTEENTRY* pSrcPalette,
758 CONST PALETTEENTRY* pSrcPalette,
766 CONST PALETTEENTRY* pSrcPalette,
770 #define D3DXSaveVolumeToFile D3DXSaveVolumeToFileW 772 #define D3DXSaveVolumeToFile D3DXSaveVolumeToFileA 959 #define D3DXCreateTextureFromFile D3DXCreateTextureFromFileW 961 #define D3DXCreateTextureFromFile D3DXCreateTextureFromFileA 978 #define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileW 980 #define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileA 997 #define D3DXCreateVolumeTextureFromFile D3DXCreateVolumeTextureFromFileW 999 #define D3DXCreateVolumeTextureFromFile D3DXCreateVolumeTextureFromFileA 1008 LPCSTR pSrcResource,
1015 LPCWSTR pSrcResource,
1019 #define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceW 1021 #define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceA 1029 LPCSTR pSrcResource,
1036 LPCWSTR pSrcResource,
1040 #define D3DXCreateCubeTextureFromResource D3DXCreateCubeTextureFromResourceW 1042 #define D3DXCreateCubeTextureFromResource D3DXCreateCubeTextureFromResourceA 1050 LPCSTR pSrcResource,
1057 LPCWSTR pSrcResource,
1061 #define D3DXCreateVolumeTextureFromResource D3DXCreateVolumeTextureFromResourceW 1063 #define D3DXCreateVolumeTextureFromResource D3DXCreateVolumeTextureFromResourceA 1082 PALETTEENTRY* pPalette,
1099 PALETTEENTRY* pPalette,
1103 #define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExW 1105 #define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExA 1122 PALETTEENTRY* pPalette,
1138 PALETTEENTRY* pPalette,
1142 #define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExW 1144 #define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExA 1163 PALETTEENTRY* pPalette,
1181 PALETTEENTRY* pPalette,
1185 #define D3DXCreateVolumeTextureFromFileEx D3DXCreateVolumeTextureFromFileExW 1187 #define D3DXCreateVolumeTextureFromFileEx D3DXCreateVolumeTextureFromFileExA 1196 LPCSTR pSrcResource,
1207 PALETTEENTRY* pPalette,
1214 LPCWSTR pSrcResource,
1225 PALETTEENTRY* pPalette,
1229 #define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExW 1231 #define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExA 1239 LPCSTR pSrcResource,
1249 PALETTEENTRY* pPalette,
1256 LPCWSTR pSrcResource,
1266 PALETTEENTRY* pPalette,
1270 #define D3DXCreateCubeTextureFromResourceEx D3DXCreateCubeTextureFromResourceExW 1272 #define D3DXCreateCubeTextureFromResourceEx D3DXCreateCubeTextureFromResourceExA 1280 LPCSTR pSrcResource,
1292 PALETTEENTRY* pPalette,
1299 LPCWSTR pSrcResource,
1311 PALETTEENTRY* pPalette,
1315 #define D3DXCreateVolumeTextureFromResourceEx D3DXCreateVolumeTextureFromResourceExW 1317 #define D3DXCreateVolumeTextureFromResourceEx D3DXCreateVolumeTextureFromResourceExA 1361 PALETTEENTRY* pPalette,
1378 PALETTEENTRY* pPalette,
1397 PALETTEENTRY* pPalette,
1422 CONST PALETTEENTRY* pSrcPalette);
1429 CONST PALETTEENTRY* pSrcPalette);
1432 #define D3DXSaveTextureToFile D3DXSaveTextureToFileW 1434 #define D3DXSaveTextureToFile D3DXSaveTextureToFileA 1462 CONST PALETTEENTRY* pPalette,
1466 #define D3DXFilterCubeTexture D3DXFilterTexture 1467 #define D3DXFilterVolumeTexture D3DXFilterTexture 1529 CONST PALETTEENTRY* pSrcPalette,
HRESULT WINAPI D3DXFillCubeTexture(LPDIRECT3DCUBETEXTURE8 pCubeTexture, LPD3DXFILL3D pFunction, LPVOID pData)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(LPDIRECT3DDEVICE8 pDevice, LPCSTR pSrcFile, LPDIRECT3DVOLUMETEXTURE8 *ppVolumeTexture)
struct IDirect3DDevice8 * LPDIRECT3DDEVICE8
Definition: d3d8.h:326
HRESULT WINAPI D3DXCreateTextureFromFileA(LPDIRECT3DDEVICE8 pDevice, LPCSTR pSrcFile, LPDIRECT3DTEXTURE8 *ppTexture)
enum _D3DXIMAGE_FILEFORMAT D3DXIMAGE_FILEFORMAT
struct IDirect3DSurface8 * LPDIRECT3DSURFACE8
Definition: d3d8.h:1020
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(LPDIRECT3DDEVICE8 pDevice, LPCSTR pSrcFile, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE8 *ppVolumeTexture)
HRESULT WINAPI D3DXCreateCubeTextureFromResourceExW(LPDIRECT3DDEVICE8 pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE8 *ppCubeTexture)
HRESULT WINAPI D3DXLoadVolumeFromResourceA(LPDIRECT3DVOLUME8 pDestVolume, CONST PALETTEENTRY *pDestPalette, CONST D3DBOX *pDestBox, HMODULE hSrcModule, LPCSTR pSrcResource, CONST D3DBOX *pSrcBox, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
Definition: d3d8types.h:48
HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(LPDIRECT3DVOLUME8 pDestVolume, CONST PALETTEENTRY *pDestPalette, CONST D3DBOX *pDestBox, LPCVOID pSrcData, UINT SrcDataSize, CONST D3DBOX *pSrcBox, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
Unknown compiler Device disconnected from port File already exists Saving to backup buffer Got connection Port Mapping Successful No arguments supplied and no menu displaying help Waiting for client You have joined as player u Player *s has left the game *s has joined with input devices *s The netplay peer is running an old version of RetroArch Cannot connect A netplay peer is running a different core Cannot connect This core does not support inter architecture netplay between these systems Enter netplay server Incorrect password A netplay client has disconnected You do not have permission to play The input devices requested are not available Netplay peer s paused Give hardware rendered cores their own private context Avoids having to assume hardware state changes inbetween frames Adjusts menu screen appearance settings Improves performance at the cost of latency and more video stuttering Use only if you cannot obtain full speed otherwise Autodetect Capabilities Connecting to port Password Username Accounts List Endpoint Achievements Resume Achievements Hardcore Mode Scan Content Import content Ask Block Frames Audio Driver Audio Enable Turbo Deadzone Audio Maximum Timing Skew Audio Output Dynamic Audio Rate Control Audio Audio Volume WASAPI Exclusive Mode WASAPI Shared Buffer Length Load Override Files Automatically Load Shader Presets Automatically Confirm Quit Scroll Up Toggle Keyboard Basic menu controls Info Scroll Up Toggle Keyboard Don t overwrite SaveRAM on loading savestate Buildbot Assets URL Allow Camera Cheat Start Search For New Cheat Code Cheat File Load Cheat Load Cheat Save Cheat File As Description Leaderboards Locked Locked Test Unofficial Achievements Unlocked Verbose Mode Close Content Load Configuration Save Configuration on Exit Database History List Size Quick Menu Downloads Core Counters Core Information Categories Core name Permissions System manufacturer Controls Install or Restore a Core Core installation succesful Core Automatically extract downloaded archive Core Updater CPU CPU Cursor Custom Ratio Database Selection Start directory< Default > Directory not found Disk Cycle Tray Status Disk Index Don t care Download a Core DPI Override Enable Driver Check for Missing Firmware Before Loading Dynamic Backgrounds Menu entry hover color False Favorites Include Memory Details Sync to Exact Content Frame Throttle Load Content Specific Core Options Automatically Save Game options file Audio Video Troubleshooting Basic Menu Controls Loading Content What Is A Core History Image Information All Users Control Menu Left analog Left analog Left Analog Y Left analog Right Analog X Right analog Right Analog Y Right analog Gun Trigger Gun Aux A Gun Aux C Gun Select Gun D pad Down Gun D pad Right Analog Stick Deadzone Bind All Bind Timeout Hide Unbound Core Input Descriptors Device Index Mouse Index Duty Cycle Keyboard Gamepad Mapping Enable B Down D pad L3 L Left D pad R3 R Right D pad Start button X Y Mouse Mouse Mouse Wheel Down Wheel Right Max Users Cheat index Cheat toggle Disk next Enable hotkeys Fast forward toggle FPS toggle Grab mouse toggle Desktop menu toggle Menu toggle Audio mute toggle On screen keyboard toggle Pause toggle Reset game Cheat Details Save state Next shader Slow motion hold Savestate slot Volume Display Overlay Show Inputs On Overlay Poll Type Behavior Late Prefer Front Touch Remap Binds Enable Input Touch Enable Turbo Period Latency Input Autoconfig Services Dutch Esperanto German Japanese Polish Russian Vietnamese Greek Core Core Logging Level Load Archive Load Content Allow Location Logging Main Menu Menu Color Theme Blue Grey Green Red Footer Opacity Menu Driver Settings Horizontal Animation Background Missing Mouse Support Music Navigation Wrap Around Netplay Netplay Check Frames Input Latency Frames Range Disconnect from netplay host Connect to netplay host Stop netplay host Scan local network Username Publicly Announce Netplay Disallow Non Slave Mode Clients Analog Input Sharing Average Share Vote No preference Netplay Stateless Mode Netplay Spectator Enable Netplay NAT Traversal Network Command Port Network Gamepad Network None No achievements to display No cores available No core options available No history available No items No networks found No playlists No settings found OFF Online Onscreen Display Adjust Bezels and Onscreen controls Adjust the Onscreen Notifications Optional Autoload Preferred Overlay Overlay Opacity Overlay Scale Use PAL60 Mode Pause when menu activated Performance Counters Playlist Touch Support Present MIDI Analog supported CERO Rating CRC32 Developer Edge Magazine Rating ELSPA Rating ESRB Rating Franchise MD5 Origin Publisher Releasedate Year Serial Start Content Reboot Recording Output Custom Record Config Record Driver Enable Recording Save Recordings in Output Dir Load Remap File Save Content Directory Remap File Delete Core Remap File Delete Game Content Directory Remap File Restart Resume RetroKeyboard RetroPad w Analog Rewind Enable Auto Apply Cheats During Game Load Rewind Buffer Size(MB)" ) MSG_HASH( MENU_ENUM_LABEL_VALUE_REWIND_BUFFER_SIZE_STEP
HRESULT WINAPI D3DXCreateTextureFromResourceExA(LPDIRECT3DDEVICE8 pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE8 *ppTexture)
Definition: glslang_tab.cpp:129
Definition: d3dx8tex.h:142
HRESULT WINAPI D3DXLoadVolumeFromVolume(LPDIRECT3DVOLUME8 pDestVolume, CONST PALETTEENTRY *pDestPalette, CONST D3DBOX *pDestBox, LPDIRECT3DVOLUME8 pSrcVolume, CONST PALETTEENTRY *pSrcPalette, CONST D3DBOX *pSrcBox, DWORD Filter, D3DCOLOR ColorKey)
HRESULT WINAPI D3DXLoadSurfaceFromResourceW(LPDIRECT3DSURFACE8 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, HMODULE hSrcModule, LPCWSTR pSrcResource, CONST RECT *pSrcRect, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXSaveSurfaceToFileW(LPCWSTR pDestFile, D3DXIMAGE_FILEFORMAT DestFormat, LPDIRECT3DSURFACE8 pSrcSurface, CONST PALETTEENTRY *pSrcPalette, CONST RECT *pSrcRect)
_D3DXIMAGE_FILEFORMAT
Definition: d3dx8tex.h:134
struct IDirect3DTexture8 * LPDIRECT3DTEXTURE8
Definition: d3d8.h:693
HRESULT WINAPI D3DXSaveTextureToFileA(LPCSTR pDestFile, D3DXIMAGE_FILEFORMAT DestFormat, LPDIRECT3DBASETEXTURE8 pSrcTexture, CONST PALETTEENTRY *pSrcPalette)
struct IDirect3DVolumeTexture8 * LPDIRECT3DVOLUMETEXTURE8
Definition: d3d8.h:766
HRESULT WINAPI D3DXLoadVolumeFromMemory(LPDIRECT3DVOLUME8 pDestVolume, CONST PALETTEENTRY *pDestPalette, CONST D3DBOX *pDestBox, LPCVOID pSrcMemory, D3DFORMAT SrcFormat, UINT SrcRowPitch, UINT SrcSlicePitch, CONST PALETTEENTRY *pSrcPalette, CONST D3DBOX *pSrcBox, DWORD Filter, D3DCOLOR ColorKey)
typedef HRESULT(WINAPI *PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(_In_ const D3D12_ROOT_SIGNATURE_DESC *pRootSignature
VOID(* LPD3DXFILL2D)(D3DXVECTOR4 *pOut, D3DXVECTOR2 *pTexCoord, D3DXVECTOR2 *pTexelSize, LPVOID pData)
Definition: d3dx8tex.h:168
HRESULT WINAPI D3DXCheckCubeTextureRequirements(LPDIRECT3DDEVICE8 pDevice, UINT *pSize, UINT *pNumMipLevels, DWORD Usage, D3DFORMAT *pFormat, D3DPOOL Pool)
HRESULT WINAPI D3DXGetImageInfoFromFileA(LPCSTR pSrcFile, D3DXIMAGE_INFO *pSrcInfo)
struct IDirect3DBaseTexture8 * LPDIRECT3DBASETEXTURE8
Definition: d3d8.h:630
HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE8 pDevice, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, LPDIRECT3DTEXTURE8 *ppTexture)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(LPDIRECT3DDEVICE8 pDevice, LPCWSTR pSrcFile, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE8 *ppVolumeTexture)
enum _D3DRESOURCETYPE D3DRESOURCETYPE
HRESULT WINAPI D3DXLoadSurfaceFromMemory(LPDIRECT3DSURFACE8 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, LPCVOID pSrcMemory, D3DFORMAT SrcFormat, UINT SrcPitch, CONST PALETTEENTRY *pSrcPalette, CONST RECT *pSrcRect, DWORD Filter, D3DCOLOR ColorKey)
D3DXIMAGE_FILEFORMAT ImageFileFormat
Definition: d3dx8tex.h:203
HRESULT WINAPI D3DXCreateTextureFromResourceA(LPDIRECT3DDEVICE8 pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, LPDIRECT3DTEXTURE8 *ppTexture)
UINT MipLevels
Definition: d3dx8tex.h:200
HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(LPDIRECT3DDEVICE8 pDevice, LPCSTR pSrcFile, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE8 *ppCubeTexture)
HRESULT WINAPI D3DXSaveVolumeToFileW(LPCWSTR pDestFile, D3DXIMAGE_FILEFORMAT DestFormat, LPDIRECT3DVOLUME8 pSrcVolume, CONST PALETTEENTRY *pSrcPalette, CONST D3DBOX *pSrcBox)
enum _D3DFORMAT D3DFORMAT
HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(LPDIRECT3DDEVICE8 pDevice, LPCWSTR pSrcFile, LPDIRECT3DVOLUMETEXTURE8 *ppVolumeTexture)
Definition: d3dx8math.h:127
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(LPDIRECT3DDEVICE8 pDevice, LPCVOID pSrcData, UINT SrcDataSize, LPDIRECT3DCUBETEXTURE8 *ppCubeTexture)
HRESULT WINAPI D3DXCreateTextureFromResourceW(LPDIRECT3DDEVICE8 pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, LPDIRECT3DTEXTURE8 *ppTexture)
struct IDirect3DVolume8 * LPDIRECT3DVOLUME8
Definition: d3d8.h:1069
HRESULT WINAPI D3DXCreateCubeTextureFromFileW(LPDIRECT3DDEVICE8 pDevice, LPCWSTR pSrcFile, LPDIRECT3DCUBETEXTURE8 *ppCubeTexture)
D3DFORMAT Format
Definition: d3dx8tex.h:201
VOID(* LPD3DXFILL3D)(D3DXVECTOR4 *pOut, D3DXVECTOR3 *pTexCoord, D3DXVECTOR3 *pTexelSize, LPVOID pData)
Definition: d3dx8tex.h:169
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceA(LPDIRECT3DDEVICE8 pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, LPDIRECT3DVOLUMETEXTURE8 *ppVolumeTexture)
HRESULT WINAPI D3DXLoadSurfaceFromFileA(LPDIRECT3DSURFACE8 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, LPCSTR pSrcFile, CONST RECT *pSrcRect, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
UINT Height
Definition: d3dx8tex.h:198
HRESULT WINAPI D3DXGetImageInfoFromFileW(LPCWSTR pSrcFile, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXLoadSurfaceFromFileW(LPDIRECT3DSURFACE8 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, LPCWSTR pSrcFile, CONST RECT *pSrcRect, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXCreateCubeTexture(LPDIRECT3DDEVICE8 pDevice, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, LPDIRECT3DCUBETEXTURE8 *ppCubeTexture)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(LPDIRECT3DDEVICE8 pDevice, LPCVOID pSrcData, UINT SrcDataSize, LPDIRECT3DVOLUMETEXTURE8 *ppVolumeTexture)
DWORD D3DCOLOR
Definition: d3d8types.h:32
HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, D3DXIMAGE_INFO *pSrcInfo)
Definition: d3dx8tex.h:195
HRESULT WINAPI D3DXCreateTextureFromFileW(LPDIRECT3DDEVICE8 pDevice, LPCWSTR pSrcFile, LPDIRECT3DTEXTURE8 *ppTexture)
HRESULT WINAPI D3DXLoadVolumeFromFileA(LPDIRECT3DVOLUME8 pDestVolume, CONST PALETTEENTRY *pDestPalette, CONST D3DBOX *pDestBox, LPCSTR pSrcFile, CONST D3DBOX *pSrcBox, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXFillTexture(LPDIRECT3DTEXTURE8 pTexture, LPD3DXFILL2D pFunction, LPVOID pData)
D3DRESOURCETYPE ResourceType
Definition: d3dx8tex.h:202
HRESULT WINAPI D3DXCreateTextureFromFileInMemory(LPDIRECT3DDEVICE8 pDevice, LPCVOID pSrcData, UINT SrcDataSize, LPDIRECT3DTEXTURE8 *ppTexture)
Definition: d3dx8math.h:40
HRESULT WINAPI D3DXSaveVolumeToFileA(LPCSTR pDestFile, D3DXIMAGE_FILEFORMAT DestFormat, LPDIRECT3DVOLUME8 pSrcVolume, CONST PALETTEENTRY *pSrcPalette, CONST D3DBOX *pSrcBox)
HRESULT WINAPI D3DXCreateCubeTextureFromResourceA(LPDIRECT3DDEVICE8 pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, LPDIRECT3DCUBETEXTURE8 *ppCubeTexture)
HRESULT WINAPI D3DXCreateVolumeTexture(LPDIRECT3DDEVICE8 pDevice, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, LPDIRECT3DVOLUMETEXTURE8 *ppVolumeTexture)
HRESULT WINAPI D3DXCreateCubeTextureFromFileA(LPDIRECT3DDEVICE8 pDevice, LPCSTR pSrcFile, LPDIRECT3DCUBETEXTURE8 *ppCubeTexture)
HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE8 pDevice, UINT *pWidth, UINT *pHeight, UINT *pNumMipLevels, DWORD Usage, D3DFORMAT *pFormat, D3DPOOL Pool)
UINT Depth
Definition: d3dx8tex.h:199
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExW(LPDIRECT3DDEVICE8 pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE8 *ppVolumeTexture)
HRESULT WINAPI D3DXFillVolumeTexture(LPDIRECT3DVOLUMETEXTURE8 pVolumeTexture, LPD3DXFILL3D pFunction, LPVOID pData)
Definition: d3dx8tex.h:140
HRESULT WINAPI D3DXLoadVolumeFromFileW(LPDIRECT3DVOLUME8 pDestVolume, CONST PALETTEENTRY *pDestPalette, CONST D3DBOX *pDestBox, LPCWSTR pSrcFile, CONST D3DBOX *pSrcBox, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXLoadSurfaceFromSurface(LPDIRECT3DSURFACE8 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, LPDIRECT3DSURFACE8 pSrcSurface, CONST PALETTEENTRY *pSrcPalette, CONST RECT *pSrcRect, DWORD Filter, D3DCOLOR ColorKey)
Definition: d3dx8tex.h:143
HRESULT WINAPI D3DXCreateTextureFromFileExA(LPDIRECT3DDEVICE8 pDevice, LPCSTR pSrcFile, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE8 *ppTexture)
HRESULT WINAPI D3DXCreateCubeTextureFromResourceExA(LPDIRECT3DDEVICE8 pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE8 *ppCubeTexture)
HRESULT WINAPI D3DXCreateCubeTextureFromResourceW(LPDIRECT3DDEVICE8 pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, LPDIRECT3DCUBETEXTURE8 *ppCubeTexture)
HRESULT WINAPI D3DXCreateTextureFromResourceExW(LPDIRECT3DDEVICE8 pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE8 *ppTexture)
Definition: d3dx8tex.h:141
HRESULT WINAPI D3DXSaveSurfaceToFileA(LPCSTR pDestFile, D3DXIMAGE_FILEFORMAT DestFormat, LPDIRECT3DSURFACE8 pSrcSurface, CONST PALETTEENTRY *pSrcPalette, CONST RECT *pSrcRect)
Format
Definition: vulkan.hpp:7957
HRESULT WINAPI D3DXLoadSurfaceFromResourceA(LPDIRECT3DSURFACE8 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, HMODULE hSrcModule, LPCSTR pSrcResource, CONST RECT *pSrcRect, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXLoadVolumeFromResourceW(LPDIRECT3DVOLUME8 pDestVolume, CONST PALETTEENTRY *pDestPalette, CONST D3DBOX *pDestBox, HMODULE hSrcModule, LPCWSTR pSrcResource, CONST D3DBOX *pSrcBox, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
Definition: glslang_tab.cpp:136
Definition: glslang_tab.cpp:133
HRESULT WINAPI D3DXFilterTexture(LPDIRECT3DBASETEXTURE8 pBaseTexture, CONST PALETTEENTRY *pPalette, UINT SrcLevel, DWORD Filter)
struct _D3DXIMAGE_INFO D3DXIMAGE_INFO
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE8 pDevice, LPCVOID pSrcData, UINT SrcDataSize, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE8 *ppCubeTexture)
Definition: d3dx8tex.h:138
HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(LPDIRECT3DDEVICE8 pDevice, LPCWSTR pSrcFile, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE8 *ppCubeTexture)
HRESULT WINAPI D3DXSaveTextureToFileW(LPCWSTR pDestFile, D3DXIMAGE_FILEFORMAT DestFormat, LPDIRECT3DBASETEXTURE8 pSrcTexture, CONST PALETTEENTRY *pSrcPalette)
Definition: d3dx8tex.h:136
Definition: d3dx8tex.h:137
#define VOID(p)
Definition: luac.c:224
HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExA(LPDIRECT3DDEVICE8 pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE8 *ppVolumeTexture)
Definition: d3dx8tex.h:139
HRESULT WINAPI D3DXComputeNormalMap(LPDIRECT3DTEXTURE8 pTexture, LPDIRECT3DTEXTURE8 pSrcTexture, CONST PALETTEENTRY *pSrcPalette, DWORD Flags, DWORD Channel, FLOAT Amplitude)
HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(LPCVOID pSrcData, UINT SrcDataSize, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(LPDIRECT3DSURFACE8 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, LPCVOID pSrcData, UINT SrcDataSize, CONST RECT *pSrcRect, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE8 pDevice, LPCVOID pSrcData, UINT SrcDataSize, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE8 *ppVolumeTexture)
struct IDirect3DCubeTexture8 * LPDIRECT3DCUBETEXTURE8
Definition: d3d8.h:839
HRESULT WINAPI D3DXCheckVolumeTextureRequirements(LPDIRECT3DDEVICE8 pDevice, UINT *pWidth, UINT *pHeight, UINT *pDepth, UINT *pNumMipLevels, DWORD Usage, D3DFORMAT *pFormat, D3DPOOL Pool)
HRESULT WINAPI D3DXCreateTextureFromFileExW(LPDIRECT3DDEVICE8 pDevice, LPCWSTR pSrcFile, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE8 *ppTexture)
UINT Width
Definition: d3dx8tex.h:197
HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE8 pDevice, LPCVOID pSrcData, UINT SrcDataSize, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE8 *ppTexture)
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceW(LPDIRECT3DDEVICE8 pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, LPDIRECT3DVOLUMETEXTURE8 *ppVolumeTexture)
Definition: d3d8types.h:1513