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d3d8caps.h
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1 /*==========================================================================;
2  *
3  * Copyright (C) Microsoft Corporation. All Rights Reserved.
4  *
5  * File: d3d8caps.h
6  * Content: Direct3D capabilities include file
7  *
8  ***************************************************************************/
9 
10 #ifndef _D3D8CAPS_H
11 #define _D3D8CAPS_H
12 
13 #ifndef DIRECT3D_VERSION
14 #define DIRECT3D_VERSION 0x0800
15 #endif /* DIRECT3D_VERSION */
16 
17 /* include this file content only if compiling for DX8 interfaces */
18 #if(DIRECT3D_VERSION >= 0x0800)
19 
20 #if defined(_X86_) || defined(_IA64_)
21 #pragma pack(4)
22 #endif
23 
24 typedef struct _D3DCAPS8
25 {
26  /* Device Info */
29 
30  /* Caps from DX7 Draw */
31  DWORD Caps;
32  DWORD Caps2;
33  DWORD Caps3;
35 
36  /* Cursor Caps */
37  DWORD CursorCaps;
38 
39  /* 3D Device Caps */
40  DWORD DevCaps;
41 
43  DWORD RasterCaps;
44  DWORD ZCmpCaps;
45  DWORD SrcBlendCaps;
47  DWORD AlphaCmpCaps;
48  DWORD ShadeCaps;
49  DWORD TextureCaps;
50  DWORD TextureFilterCaps; /* D3DPTFILTERCAPS for IDirect3DTexture8's */
51  DWORD CubeTextureFilterCaps; /* D3DPTFILTERCAPS for IDirect3DCubeTexture8's */
52  DWORD VolumeTextureFilterCaps; /* D3DPTFILTERCAPS for IDirect3DVolumeTexture8's */
53  DWORD TextureAddressCaps; /* D3DPTADDRESSCAPS for IDirect3DTexture8's */
54  DWORD VolumeTextureAddressCaps; /* D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's */
55 
56  DWORD LineCaps; /* D3DLINECAPS */
57 
60 
64  float MaxVertexW;
65 
67  float GuardBandTop;
70 
72  DWORD StencilCaps;
73 
74  DWORD FVFCaps;
78 
84 
85  float MaxPointSize;
86 
87  DWORD MaxPrimitiveCount; /* max number of primitives per DrawPrimitive call */
89  DWORD MaxStreams;
90  DWORD MaxStreamStride; /* max stride for SetStreamSource */
91 
93  DWORD MaxVertexShaderConst; /* number of vertex shader constant registers */
94 
96  float MaxPixelShaderValue; /* max value of pixel shader arithmetic component */
97 
98 } D3DCAPS8;
99 
100 /* BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS */
101 
102 /* Caps */
103 #define D3DCAPS_READ_SCANLINE 0x00020000L
104 
105 /* Caps2 */
106 #define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
107 #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
108 #define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
109 #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
110 #define D3DCAPS2_RESERVED 0x02000000L
111 #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
112 #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
113 
114 /* Caps3 */
115 #define D3DCAPS3_RESERVED 0x8000001fL
116 
117 /* Indicates that the device can respect the ALPHABLENDENABLE render state
118  * when fullscreen while using the FLIP or DISCARD swap effect.
119  * COPY and COPYVSYNC swap effects work whether or not this flag is set.
120  */
121 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
122 
123 /* PresentationIntervals */
124 #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
125 #define D3DPRESENT_INTERVAL_ONE 0x00000001L
126 #define D3DPRESENT_INTERVAL_TWO 0x00000002L
127 #define D3DPRESENT_INTERVAL_THREE 0x00000004L
128 #define D3DPRESENT_INTERVAL_FOUR 0x00000008L
129 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
130 
131 /* CursorCaps */
132 
133 /* Driver supports HW color cursor in at least hi-res modes(height >=400) */
134 #define D3DCURSORCAPS_COLOR 0x00000001L
135 /* Driver supports HW cursor also in low-res modes(height < 400) */
136 #define D3DCURSORCAPS_LOWRES 0x00000002L
137 
138 /* DevCaps */
139 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
140 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
141 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
142 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
143 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
144 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
145 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
146 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
147 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
148 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
149 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
150 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
151 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
152 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
153 #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
154 #define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
155 #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
156 #define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
157 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
158 #define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
159 
160 /* PrimitiveMiscCaps */
161 #define D3DPMISCCAPS_MASKZ 0x00000002L
162 #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
163 #define D3DPMISCCAPS_CULLNONE 0x00000010L
164 #define D3DPMISCCAPS_CULLCW 0x00000020L
165 #define D3DPMISCCAPS_CULLCCW 0x00000040L
166 #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
167 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
168 #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
169 #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
170 #define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
171 #define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
172 
173 /* LineCaps */
174 #define D3DLINECAPS_TEXTURE 0x00000001L
175 #define D3DLINECAPS_ZTEST 0x00000002L
176 #define D3DLINECAPS_BLEND 0x00000004L
177 #define D3DLINECAPS_ALPHACMP 0x00000008L
178 #define D3DLINECAPS_FOG 0x00000010L
179 
180 /* RasterCaps */
181 #define D3DPRASTERCAPS_DITHER 0x00000001L
182 #define D3DPRASTERCAPS_PAT 0x00000008L
183 #define D3DPRASTERCAPS_ZTEST 0x00000010L
184 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
185 #define D3DPRASTERCAPS_FOGTABLE 0x00000100L
186 #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
187 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
188 #define D3DPRASTERCAPS_ZBIAS 0x00004000L
189 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
190 #define D3DPRASTERCAPS_FOGRANGE 0x00010000L
191 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
192 #define D3DPRASTERCAPS_WBUFFER 0x00040000L
193 #define D3DPRASTERCAPS_WFOG 0x00100000L
194 #define D3DPRASTERCAPS_ZFOG 0x00200000L
195 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
196 #define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000L
197 
198 /* ZCmpCaps, AlphaCmpCaps */
199 #define D3DPCMPCAPS_NEVER 0x00000001L
200 #define D3DPCMPCAPS_LESS 0x00000002L
201 #define D3DPCMPCAPS_EQUAL 0x00000004L
202 #define D3DPCMPCAPS_LESSEQUAL 0x00000008L
203 #define D3DPCMPCAPS_GREATER 0x00000010L
204 #define D3DPCMPCAPS_NOTEQUAL 0x00000020L
205 #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
206 #define D3DPCMPCAPS_ALWAYS 0x00000080L
207 
208 /* SourceBlendCaps, DestBlendCaps */
209 #define D3DPBLENDCAPS_ZERO 0x00000001L
210 #define D3DPBLENDCAPS_ONE 0x00000002L
211 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
212 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
213 #define D3DPBLENDCAPS_SRCALPHA 0x00000010L
214 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
215 #define D3DPBLENDCAPS_DESTALPHA 0x00000040L
216 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
217 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
218 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
219 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
220 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
221 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
222 
223 /* ShadeCaps */
224 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
225 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
226 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
227 #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
228 
229 /* TextureCaps */
230 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
231 #define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
232 #define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
233 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
234 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
235 #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
236 /* Device can use non-POW2 textures if:
237  * 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
238  * 2) D3DRS_WRAP(N) is zero for this texture's coordinates
239  * 3) mip mapping is not enabled (use magnification filter only)
240  */
241 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
242 #define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
243 #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
244 #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
245 #define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
246 #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
247 #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
248 #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
249 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
250 
251 /* TextureFilterCaps */
252 #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
253 #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
254 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
255 #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
256 #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
257 #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
258 #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
259 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
260 #define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
261 #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
262 
263 /* TextureAddressCaps */
264 #define D3DPTADDRESSCAPS_WRAP 0x00000001L
265 #define D3DPTADDRESSCAPS_MIRROR 0x00000002L
266 #define D3DPTADDRESSCAPS_CLAMP 0x00000004L
267 #define D3DPTADDRESSCAPS_BORDER 0x00000008L
268 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
269 #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
270 
271 /* StencilCaps */
272 #define D3DSTENCILCAPS_KEEP 0x00000001L
273 #define D3DSTENCILCAPS_ZERO 0x00000002L
274 #define D3DSTENCILCAPS_REPLACE 0x00000004L
275 #define D3DSTENCILCAPS_INCRSAT 0x00000008L
276 #define D3DSTENCILCAPS_DECRSAT 0x00000010L
277 #define D3DSTENCILCAPS_INVERT 0x00000020L
278 #define D3DSTENCILCAPS_INCR 0x00000040L
279 #define D3DSTENCILCAPS_DECR 0x00000080L
280 
281 /* TextureOpCaps */
282 #define D3DTEXOPCAPS_DISABLE 0x00000001L
283 #define D3DTEXOPCAPS_SELECTARG1 0x00000002L
284 #define D3DTEXOPCAPS_SELECTARG2 0x00000004L
285 #define D3DTEXOPCAPS_MODULATE 0x00000008L
286 #define D3DTEXOPCAPS_MODULATE2X 0x00000010L
287 #define D3DTEXOPCAPS_MODULATE4X 0x00000020L
288 #define D3DTEXOPCAPS_ADD 0x00000040L
289 #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
290 #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
291 #define D3DTEXOPCAPS_SUBTRACT 0x00000200L
292 #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
293 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
294 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
295 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
296 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
297 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
298 #define D3DTEXOPCAPS_PREMODULATE 0x00010000L
299 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
300 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
301 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
302 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
303 #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
304 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
305 #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
306 #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
307 #define D3DTEXOPCAPS_LERP 0x02000000L
308 
309 /* FVFCaps */
310 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
311 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
312 #define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
313 
314 /* VertexProcessingCaps */
315 #define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
316 #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
317 #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
318 #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
319 #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
320 #define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
321 #define D3DVTXPCAPS_NO_VSDT_UBYTE4 0x00000080L /* device does not support D3DVSDT_UBYTE4 */
322 
323 #pragma pack()
324 
325 #endif /* (DIRECT3D_VERSION >= 0x0800) */
326 #endif /* _D3D8CAPS_H_ */
DWORD RasterCaps
Definition: d3d8caps.h:43
DWORD MaxVertexIndex
Definition: d3d8caps.h:88
DWORD VertexShaderVersion
Definition: d3d8caps.h:92
float MaxVertexW
Definition: d3d8caps.h:64
DWORD MaxTextureRepeat
Definition: d3d8caps.h:61
DWORD SrcBlendCaps
Definition: d3d8caps.h:45
float ExtentsAdjust
Definition: d3d8caps.h:71
DWORD MaxVolumeExtent
Definition: d3d8caps.h:59
DWORD TextureOpCaps
Definition: d3d8caps.h:75
DWORD FVFCaps
Definition: d3d8caps.h:74
float MaxPointSize
Definition: d3d8caps.h:85
DWORD MaxAnisotropy
Definition: d3d8caps.h:63
DWORD MaxSimultaneousTextures
Definition: d3d8caps.h:77
DWORD MaxActiveLights
Definition: d3d8caps.h:80
DWORD AlphaCmpCaps
Definition: d3d8caps.h:47
D3DDEVTYPE DeviceType
Definition: d3d8caps.h:27
struct _D3DCAPS8 D3DCAPS8
DWORD StencilCaps
Definition: d3d8caps.h:72
DWORD MaxVertexBlendMatrices
Definition: d3d8caps.h:82
enum _D3DDEVTYPE D3DDEVTYPE
DWORD MaxVertexBlendMatrixIndex
Definition: d3d8caps.h:83
DWORD CursorCaps
Definition: d3d8caps.h:37
DWORD Caps3
Definition: d3d8caps.h:33
float MaxPixelShaderValue
Definition: d3d8caps.h:96
DWORD Caps
Definition: d3d8caps.h:31
DWORD LineCaps
Definition: d3d8caps.h:56
DWORD MaxTextureAspectRatio
Definition: d3d8caps.h:62
DWORD Caps2
Definition: d3d8caps.h:32
DWORD MaxUserClipPlanes
Definition: d3d8caps.h:81
DWORD TextureAddressCaps
Definition: d3d8caps.h:53
float GuardBandLeft
Definition: d3d8caps.h:66
DWORD MaxTextureWidth
Definition: d3d8caps.h:58
DWORD MaxStreamStride
Definition: d3d8caps.h:90
UINT AdapterOrdinal
Definition: d3d8caps.h:28
DWORD MaxTextureHeight
Definition: d3d8caps.h:58
DWORD VolumeTextureFilterCaps
Definition: d3d8caps.h:52
DWORD TextureFilterCaps
Definition: d3d8caps.h:50
DWORD MaxStreams
Definition: d3d8caps.h:89
DWORD DevCaps
Definition: d3d8caps.h:40
DWORD MaxPrimitiveCount
Definition: d3d8caps.h:87
DWORD DestBlendCaps
Definition: d3d8caps.h:46
DWORD CubeTextureFilterCaps
Definition: d3d8caps.h:51
DWORD PrimitiveMiscCaps
Definition: d3d8caps.h:42
Definition: glslang_tab.cpp:136
DWORD ZCmpCaps
Definition: d3d8caps.h:44
Definition: d3d8caps.h:24
DWORD TextureCaps
Definition: d3d8caps.h:49
DWORD ShadeCaps
Definition: d3d8caps.h:48
DWORD MaxVertexShaderConst
Definition: d3d8caps.h:93
float GuardBandBottom
Definition: d3d8caps.h:69
DWORD VertexProcessingCaps
Definition: d3d8caps.h:79
float GuardBandRight
Definition: d3d8caps.h:68
float GuardBandTop
Definition: d3d8caps.h:67
DWORD PresentationIntervals
Definition: d3d8caps.h:34
DWORD MaxTextureBlendStages
Definition: d3d8caps.h:76
DWORD PixelShaderVersion
Definition: d3d8caps.h:95
DWORD VolumeTextureAddressCaps
Definition: d3d8caps.h:54