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pipeline_xmb_ribbon_simple.glsl.frag.h
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1 #include "shaders_common.h"
2 
4  uniform float time;
5 
6  void main()
7  {
8  gl_FragColor = vec4(0.05, 0.05, 0.05, 1.0);
9  }
10 );
#define GLSL(src)
Definition: shaders_common.h:10
time_t time(time_t *timer)
static const char * stock_fragment_xmb_ribbon_simple
Definition: pipeline_xmb_ribbon_simple.glsl.frag.h:3
int main(int argc, char *argv[])
Definition: send-presence.c:197