8 gl_FragColor = vec4(0.05, 0.05, 0.05, 1.0);
#define GLSL(src)
Definition: shaders_common.h:10
time_t time(time_t *timer)
static const char * stock_fragment_xmb_ribbon_simple
Definition: pipeline_xmb_ribbon_simple.glsl.frag.h:3
int main(int argc, char *argv[])
Definition: send-presence.c:197