11 return frac(
sin(
n)*43758.5453);
18 f =
f *
f * (3.0 - 2.0 *
f);
19 float n =
p.x +
p.y * 57.0 + 113.0 *
p.z;
20 return lerp(lerp(lerp(iqhash(
n+0.0), iqhash(
n+1.0),
f.x),
21 lerp(iqhash(
n+57.0), iqhash(
n+58.0),
f.x),
f.y),
22 lerp(lerp(iqhash(
n+113.0), iqhash(
n+114.0),
f.x),
23 lerp(iqhash(
n+170.0), iqhash(
n+171.0),
f.x),
f.y),
f.z);
28 float2 position : POSITION,
30 float2 texCoord : TEXCOORD0,
34 out float4 oPosition : POSITION,
35 out float4 oColor : COLOR,
36 out float2 otexCoord : TEXCOORD
39 float3
v = float3(position.x, 0.0, position.y);
41 v2.x =
v2.x +
IN.time / 2.0;
43 v.y = -
cos((
v.x +
v.z / 3.0 +
IN.time) * 2.0) / 10.0 - noise(
v2.xyz) / 3.0;
44 oPosition = float4(
v, 1.0);
57 OUT.color = float4(0.05, 0.05, 0.05, 1.0);
GLfloat f
Definition: glext.h:8207
struct passwd out
Definition: missing_libc_functions.c:51
#define floor(x)
Definition: math.h:25
GLenum GLenum GLenum input
Definition: glext.h:9938
GLfloat GLfloat GLfloat v2
Definition: glext.h:6703
time_t time(time_t *timer)
GLint GLint GLint GLint GLint x
Definition: glext.h:6295
GLfloat GLfloat p
Definition: glext.h:9809
#define sin(x)
Definition: math.h:23
const GLdouble * v
Definition: glext.h:6391
std::string output
Definition: Config.FromFile.cpp:44
GLuint color
Definition: glext.h:6883
#define CG(src)
Definition: shaders_common.h:9
#define cos(x)
Definition: math.h:21
Definition: glslang_tab.cpp:198
static const char * stock_xmb_ribbon_simple
Definition: pipeline_xmb_ribbon_simple.cg.h:3
GLdouble n
Definition: glext.h:8396
Definition: glslang_tab.cpp:197