6 attribute vec2 TexCoord;
7 attribute vec2 VertexCoord;
9 uniform mat4 MVPMatrix;
10 varying vec2 tex_coord;
13 gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0);
static const char * stock_vertex_xmb_snow
Definition: pipeline_snow.glsl.vert.h:5
#define GLSL(src)
Definition: shaders_common.h:10
int main(int argc, char *argv[])
Definition: send-presence.c:197
#define gl_Position
Definition: internal_interface.hpp:385