11 float4 position : POSITION,
13 float2 texCoord : TEXCOORD0,
15 uniform float4x4 modelViewProj,
17 out float4 oPosition : POSITION,
18 out float4 oColor : COLOR,
19 out float2 otexCoord : TEXCOORD
22 oPosition = mul(modelViewProj, position);
sampler2DBase< glm::vec4 > sampler2D
Definition: sampler.hpp:94
struct passwd out
Definition: missing_libc_functions.c:51
GLenum GLenum GLenum input
Definition: glext.h:9938
time_t time(time_t *timer)
static const char * nuklear_shader
Definition: pipeline_nuklear.cg.h:3
std::string output
Definition: Config.FromFile.cpp:44
GLuint color
Definition: glext.h:6883
#define CG(src)
Definition: shaders_common.h:9
Definition: glslang_tab.cpp:198
Definition: glslang_tab.cpp:197