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core_opaque.glsl.frag.h
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1 #include "shaders_common.h"
2 
3 static const char *stock_fragment_core = GLSL(
4  uniform sampler2D Texture;
5  in vec2 tex_coord;
6  out vec4 FragColor;
7 
8  void main() {
9  FragColor = vec4(texture(Texture, tex_coord).rgb, 1.0);
10  }
11 );
sampler2DBase< glm::vec4 > sampler2D
Definition: sampler.hpp:94
struct passwd out
Definition: missing_libc_functions.c:51
#define GLSL(src)
Definition: shaders_common.h:10
GLenum GLuint texture
Definition: glext.h:6935
static const char * stock_fragment_core
Definition: core_opaque.glsl.frag.h:3
GLuint in
Definition: glext.h:10523
int main(int argc, char *argv[])
Definition: send-presence.c:197
Definition: Context.h:13